Advanced Artist - Knutsford, United Kingdom - Warner Bros. Discovery

Tom O´Connor

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Description

_Welcome to Warner Bros. Discoverythe stuff dreams are made of._

Who We Are


When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth.

Behind WBD's vast portfolio of iconic content and beloved brands, are the _storytellers_ bringing our characters to life, the_ creators_ bringing them to your living rooms and the _dreamers_ creating what's next


From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves.

Here you are supported, here you are celebrated, here you can thrive.

TT Games was acquired by Warner Bros. in 2007 and went on to develop the hit LEGO games franchise.

The company is proud to continue its mission to be the leading publisher of interactive entertainment for young gamers and their families.


Job title
Advanced Environment Artist


Reports to
Art Director / Lead Environment Artist


You will be responsible for helping define the scope of work for assigned tasks, contributing original ideas towards all aspects of the project and may be involved in the planning and execution of project goals.

You will work with the Art Director, Leads and other Artists to ensure consistency between vision and implementation of environment assets


You will be an Influence on work product quality within the team and seek to improve the knowledge and performance of others.

You will have some responsibility for helping define the scope of work for assigned tasks.

Your portfolio should demonstrate an understanding of key design principles and an excellent grasp of fundamental art skills.


Main Responsibilities:


  • Creating 3D models using packages provided (Maya, Z-Brush and Photoshop)


  • Creating materials/shaders

  • Diff/Spec/Norm maps etc. and being responsible for the final look
  • Setup of dynamic lighting, post effects and basic scene animation via inhouse editors
  • Highly adept at using software features to create gameready, fullyoptimised assets. Advanced ability to create and identify work product that respects game performance and engine integration constraints.
  • Depending on specialty, applies advanced techniques to game content work flows in order to execute responsibilities.
  • Advanced knowledge of tools and features of multiple software suites. Creates tools and/or works with engineering staff to create and improve tools.
  • Strong knowledge of the production pipeline. Able to provide recommendations to improve pipeline efficiency.
  • Attend regular reviews of their work (and present all concept and ref used)
  • Constructively feedback any concerns of design impact on level/work.
  • Determines technical or creative approaches and/or develops new or enhanced concepts, process and tools and documents them.
  • Responsibility for facilitating the documentation, and updating of existing documentation, in relation to the software and processes utilised by the department.
  • Undertake relevant onthejob training where required and keep uptodate with industry advancements and technologies
  • Provide coaching to Artists and Junior Artists where appropriate and with direction from Lead Artist

Line Management Responsibilities:


  • Acts as a mentor and role model. Actively shares knowledge within area of expertise and influences other related disciplines.
  • Provides training, guidance and/or direction to less experienced employees and reviews or provides feedback on their work.
  • Leverages advanced expertise to troubleshoot issues for self and others.
  • Check in with the Art team to monitor how their work is going and that they have all relevant information they need.
  • Assist the Art Director and Lead Artist in reviews of artwork created.
  • Communicate art direction from the Art Director when required to the Art team.

Skills & Qualifications:


  • Good demonstration of skills through CV/Showreel/Website or Art Tests
  • Excellent communication and organisation skills to manage relationships at all levels within the Company and externally.
  • Strong interest in mentoring and developing other members of the team.
  • Advanced working knowledge and proficiency in Maya, Zbrush and Photoshop
  • Proficient understanding of inhouse tools and software used in development
  • Practical and methodical approach to both technical and creative problemsolving
  • Excellent artistic ability
  • Demonstrates dependability and commitment to projects / tasks
  • Flexible approach with the ability to adapt with change
  • Ability to work under pressure and to strict deadlines

About TT Games


Responsible for the best-selling and BAFTA-winning LEGO videogame series, TT Games is in the business of delighting children and grown-ups alike.

With 30 years of success behind our studio, and as a valued part of Warner Bros since 2007, we have incredibly exciting plans fo

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