Modeler - London, United Kingdom - Scanline VFX

Scanline VFX
Scanline VFX
Verified Company
London, United Kingdom

3 weeks ago

Tom O´Connor

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Tom O´Connor

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Description
Scanline VFX, empowered by Netflix, is an award-winning, global leader in the visual effects industry with 7 studios worldwide. Founded in 1989, we are a team of over 1000 made up of diverse backgrounds and nationalities.

Nowadays, Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility.


Reporting to the Modeling Supervisor, the well-rounded Modeler will execute poly modeling skills for everything from creating environments, vehicles, props, and characters to be used in production with an emphasis on photo-realism, accuracy, detail, and function.

Working with the in-house modeling pipeline, the Modeler is able to solve technical issues independently.


KEY RESPONSIBILITIES:


  • Creates highquality models and UVs for use in production; implement improvements/changes based on review feedback and Supervisor/Lead direction
  • Designs and implements high level conceptual to practical modeling
  • Proactively recommends ongoing pipeline improvements; Identifies potential issues and provides solutions, and escalates as needed
  • Maintains a positive relationship with all stakeholder departments; attend meetings as needed
  • Works within the defined pipeline
  • Ensures continuity and support other asset departments such as texture, lookdev, Generalists, and rigging
  • Completes assigned tasks in a timely manner

QUALIFICATIONS & EXPERIENCE:


  • Minimum three (3) years of VFX experience modeling photorealistic assets for liveaction feature films
  • Expert in Maya; could teach a class on how to use it and troubleshoot
  • Excellent knowledge of Zbrush and/or Mudbox. Mari knowledge (a plus)
  • Excellent technical troubleshooting skills and problemsolving abilities
  • Demonstrated ability to take design from ambiguous to full design implementation
  • Strong understanding of rigging process and displacement map workflow
  • Experience working on creatures, digi doubles, topology, and blend shapes (preferred)
  • Eye for detail and able to QA own work to ensure the highest quality before handing off assets
  • Excellent time management and prioritization skills; experience working under tight deadlines
  • Strong written and verbal communication skills
  • Team player who is able to work independently with mínimal supervision

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