Game Developer - Oxford, United Kingdom - Expert Employment Limited

Tom O´Connor

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Tom O´Connor

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Description
Game Engine integration required for Virtual Reality and Virtual Production software tool integration programming. Strong C++ programmer with deep Game Engine technologies experience with knowledge of Unreal and Unity, their APIs and plug-ins.


Working from home is possible most of the time provided you are able to visit their Oxford offices as is practical.

You would typically be working with a team of developers, domain experts, and QA Engineers.

Experience

Substantial C++ expertise on challenging projects.

Also be advantageous

C++ 11,14, 17 or 20, STL, Boost, Qt, QML, Python, C# Unreal and Unity

Multi-threading, Networking, OpenGL

Continuous Integration,

Animation Tools

Role Responsibilities

Creating seamless, performant integrations of motion tracking with leading game engines.

Human character modelling.

Collaborating with product managers to produce requirements and designs.

Communicating with the broader development teams, customers, and game engine developers.

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