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Amanda R

Amanda R

3D Generalist

Arts / Entertainment / Publishing

Glasgow, Glasgow City

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👋 Hi there! I'm Amanda! I am a Glasgow-based 3D artist with a passion for bevelled edges and clean topology.

With over 4 years of experience as a 3D artist in the games industry, I most recently had the privilege of working on Words of Power, an educational roguelike RPG on Roblox that has attracted nearly 1 million visits! I contributed 3D assets, characters, animations, visual effects, and environment art that elevated the visual appeal and deepened player immersion in a meaningful, educational context.

When I’m not working, you’ll probably find me honing my craft, reading fantasy novels (currently diving into The Wheel of Time!), playing video games (currently waiting for build 42 multiplayer for Project Zomboid to go live), or I'm at my local gym, working on myself in more ways than one.

Approximate rate: £ 23 per hour

Experience

Principal 3D Generalist / 3D Character Artist Mrs Wordsmith (Roblox) – Remote Dec 2022 – May 2025 • Sole 3D Artist responsible for end-to-end asset creation, optimisation, rigging, animation, and R&D across multiple Roblox projects. 

• Created a wide variety of game-ready assets including props, characters, environments, and tileable materials using pattern preview in photoshop and substance painter, working closely with the Level Designer and presenting progress to the CEO. 

• Redesigning existing assets, textures and vfx to support a new visual direction that was built by the internal art team, adhering to our in-house pipeline, platform limitations and performance constraints.

• Researched and developed more than 150+ cosmetics including; clothing, various wands, backpieces and headpieces for use in game as UGC and in-game rewards. 

• Developed more than 50+ visual effects for real-time use in-engine and integrated all assets directly into the Roblox engine. • Interpreted concept art and created original designs when required, ensuring consistency across the project pipeline. 

• Maintained strong communication across departments using tools like Slack, ClickUp and Figma; operated within Agile workflows. 

• Dedicated regular personal hours to professional development, consistently integrating new tools and techniques into production, staying up to date with latest industry trends. 

3D Environmental / Generalist Modeller Onboard Maritime – Remote Oct 2022 – Dec 2022 • Modelled complex, to-scale mechanical assets for a VR maritime training simulation, maintaining accuracy to schematics and performance standards. • Created and managed optimised digital models from concept to implementation, including UV mapping, unwrapping, and texture creation. • Followed naming conventions and ensured cross-software compatibility within a structured asset pipeline. • Rapidly iterated based on team feedback and contributed to the live support of the simulation post-deployment.

 

3D Artist and Designer ZIAX LTD (Minecraft) – Remote Jun 2021 – Aug 2022 • Designed, modelled, textured, and animated commercially successful 3D assets (cosmetics and cosmetic bundle packs) that were sold in-game. • Actively participated in weekly feedback sessions and cross-functional meetings to maintain alignment with project goals and brand standards. • Adapted designs based on both visual research, creative direction, and personal skill, delivering high-quality assets under tight deadlines. • Worked under strict deadlines while upholding NDA and security protocols.

Education

BSc (Hons.) 3D Computer Animation Arts – 2:1 University of the West of Scotland, Paisley Sep 2020 – Jul 2022 

Diploma of Higher Education in 3D Computer Animation – A City of Glasgow College. Glasgow, Scotland. Aug 2018 – May 2020 

Diploma in Language Studies The Open University, Milton Keynes (remote) Oct 2015 – Jan 2018

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