

Ana Pendao
Technology / Internet
About Ana Pendao:
Whether people will know me or not doesn't matter, my goal is for people to know my work, to let it influence them towards a better future and mindset.
I am enthusiastic with my passions, and I am very passionate for that matter. I'm confident, flexible and very creative, able to think on my feet and outside the box. I am kind and easy-going, and a general good person to be around.
I communicate my feelings and thoughts well, and listen to others just as much, able to turn a spark of an idea into a full-blown project in a matter of seconds.
I hope to meet people with like-minded souls and an eager thirst for creation!
Experience
- The Vanished Project
This is an Interactive Fiction focused on player choice and character relationships.
It was my intention to have a unique playthrough per player, as they make their own choices to build their character and story.
The game is about how the player (who is a villainised angel) learns to make friends (or more) in a high school setting filled with mythical beings.
Made in Choicescript, entirely by me. The story was heavily inspired by "The Breakfast Club"! It had a total of 7.2K plays.
- HYPNOSIS
Another Interactive Fiction, though this one less about choice and more about exploring.
I wanted to challenge myself by making an aesthetic game with a nice storyline using Twine, and I believe I achieved that.
You play as the owner of a machine, an old terminal full of memories and relics. The goal is to explore until you manage to save yourself.
Made using Twine Sugarcube, I coded and wrote the entire storyline. My friend, Jay, made the music. I even voice acted a bit at the end!
- Eat Mania
Different from the rest of my games but still something very characteristic of me is this silly but morbid restaurant management game.
I drew, wrote and coded everything in the game, hoping that it would seem like a fun game with a dark twisted storyline.
You play as a server to a new restaurant, getting to know your clients and serving them food. Or is it human meat?
Made in Scratch, I drew and wrote it. The music is royalty free music by Kevin MacLeod.
- Meddling Kids
In the style of Visual Novels, I used the app Episode to create a story that focuses on progressive choices. Unlike other games I've made with choices, this one does not have a super customisable MC, her personality can only be altered a bit.
This game is about teenagers with superpowers, heavily focused on nostalgia and youthful relationships, though mainly romance.
Made using Episode, the game is only available if you download the Episode app and search for the game "Meddling Kids".
The app has allowed anyone to create stories and publish them there, all you need to do is code and write.
- Hush Baby
A horror short game where you have to read a story to a baby monster. You can change how the story is told, unlocking jumpscares depending on what you choose to change.
When the baby growls, you have to quickly close the book and rock the baby. If the baby wakes up three times, you lose the game.
This game is much more psychological than it seems at first, especially because the story in the little book tells the story of your character in real life.
Made in Scratch, drawn and written by me. The music was made by my friend, Jay, and Kevin MacLeod.
Education
BA Hons Video Game Design: Story Development (University of East London)
BTEC Level 3 in Creative Media (Wokingham & Bracknell College)
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