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Emmanuelle Tinembart

Emmanuelle Tinembart

3D Character and Prop Artist
Haywards Heath, Mid Sussex District, West Sussex

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About Emmanuelle Tinembart:

Dedicated Game Artist with a love for creating high quality 3D characters, creatures, props and environments. Over 6 years experience as a game developer within a multidisciplinary team-based agile development cycle, gaining strong communication and cooperative skills along the way. Proficient in all 3D modelling pipelines, specialising in character art from concepting, modelling, retopologizing, baking and texturing, to rigging and skin weighting. Also fluent in French, German and Italian.

Experience

ACIDPUPPY, Falmouth — Creative Director

October 2021 - March 2023

  • Creative Director for the game “Chronomania: Blast From the Past!”
  •  Produced high quality work as a character, environment, prop, technical and lighting artist.
  • Responsible for all character concepting, modelling and texturing. 
  • Gained expertise as a creative director by managing a team of artists, assuring cohesiveness, communication, and that sprint goals and milestones were achieved.
  •  Curated a comprehensive art bible.
  •  Researched and proposed the most efficient workflows to maximise time, efficiency and quality, regularly acquiring new tools and methods and consistently developing knowledge of relevant software.
  • Gained extensive knowledge in technical art, lighting and post processing within a game engine.
  • Collaborated with the team to create promotional assets.
  • Pitched, presented, networked and communicated with industry peers.

 

Knights of Trash, Falmouth (Student game) — Lead Artist

September 2019 - June 2020

  • Actively used game engine skills: Scene building, dressing, asset implementation, material systems and decals.
  • Created character concepts and 3D character, environments and props.
  • During the initial stages pitched the visuals and setting of the game based on a systems design demo by the lead designer.
  • Gained experience collating art bible materials, assuring clarity amongst team members through visual aids and detailed pipelines.

 

INKED, Falmouth (Student game) — 2D/3D Artist

September 2018 - June 2019

  • Implemented Unity material systems, assets, scene dressing and lighting.
  • Gained extensive knowledge of version control and its importance to the preservation and organisation of a shared project.
  • Concepted, 3D modelled, baked and textured characters and props.

Education

Falmouth University — Master’s Degree in Game Art

September 2020 - September 2021

1st class Hons

  • Learned to further produce high quality specialised 2D and 3D work.
  • Worked on 3 games as part of the course, winning “best game” for each module alongside teammates.
  • Gained in depth skills from professionals and industry veterans.
  • Reinforced and consolidated professional skills.

Falmouth University — Bachelor’s Degree in Game Art

September 2017 - July 2020

Upper Second Class Hons

  • Obtained valuable experience working in different sized teams on over 7 different games from the concepting phase to completion.
  • Learned relevant standard industry software, techniques and pipelines  to an extensive and professional level.
  • Learned agile and scrum methodologies, understanding the importance of stand-ups, sprint planning, reviews, milestones,  communication and cooperation amongst team members.

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