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Chichester
Joe Brazao

Joe Brazao

Spatial Product Designer

Arts / Entertainment / Publishing

Chichester, Chichester District, West Sussex

Social


Services offered

I’m a Product Designer with 14+ years of experience shaping tools that simplify complexity and empower creativity. My work spans spatial design, tool design for XR creation and video projection mapping, branding, team management, and helping teams bring ideas to life across industries.

My approach blends creativity with technical precision, ensuring every product is intuitive, scalable, and impactful.

I thrive in collaborative environments, aligning strategy, design, and technology to create experiences that deliver real-world results. I am always exploring AI, spatial computing, and new design frontiers to push the boundaries of what’s possible.

Approximate rate: £ 68 per hour

Experience

At Nexus Studios, I do spatial UX design for an upcoming XR headset by a well-known tech company. I'm working on an immersive streaming app to play live and on-demand content. I'm responsible for the end-to-end work of several features and the CMS that broadcasters will use.

At Disguise, I was the product experience designer for industry-leading platforms that power high-profile productions, from Adele and Taylor Swift’s tours to Netflix, Disney, and Amazon’s biggest shows. This includes the interior of the Las Vegas Sphere.

Before that, I was the first UX designer at Zappar, where I hired and managed the design team, leading the design for XR creative tools that are used for content creation for global brands. I led the creation of Zappar's design systems, CMS dashboards, and branding for the 5 brands under the Zappar umbrella.

Education

General Assembly – UX Design & Product Management (2017)
Completed immersive courses in user-centred design and product strategy, focusing on research, prototyping, and defining KPIs to guide product growth.

Shillington Education – Graphic Design (2010–2011)
Studied design principles, typography, and visual communication through practical, industry-based briefs and tight creative deadlines.

Image, Video and Communication (2006–2009)
Explored visual storytelling, photography, and character development, building a foundation in empathy and creative direction that continues to inform my UX practice.

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