
Kelvin Ip
Arts / Entertainment / Publishing
About Kelvin Ip:
Growing up I was like any normal child who loved playing games. I was so mesmerized by racing games and strategic games that I would design my own racing tracks and games maps with pen and paper to share with my friends. Learning that I can create my own games with game editor has opened the door to a whole new world for me- I spent much more time on editing games than the main game content. It planted the seed of curiosity about what it’s like to be a game designer.
It turns out that my seed of curiosity is an active endeavor. After my first job at an animation studio where I received my aesthetics training, I earned my Computer Science degree which equipped me with plenty of tools and skills to support my career in the game development industry. I didn’t stop there. I then acquired my Master degree in Entertainment Technology which provided me with a comprehensive training in game design. To date I have been a game designer for over a decade.
I like creating new game projects in my spare time and I strive to expand my horizons by engaging in different game projects. I am looking forward to meeting new people, learning new technology and getting new insight in my upcoming game design journey.
Experience
- Game system/level design
- Game UI/UX
- Game Data Management
- Project management
- Software Development
- 3D graphics and animation
- Unreal Engine
- Unity
- Photoshop
- Programming (JavaScript, C#, visual scripting etc.)
Education
- The Hong Kong Polytechnic University, Master of Science in Multimedia and Entertainment Technology, 2010-2011.
- City University of Hong Kong, Bachelor of Science (Hon) Computer Studies, 2002-2005.
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