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Michael Michael

Michael Michael

3D Texture/Lookdev Artist

Arts / Entertainment / Publishing

London, Greater London

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About Michael Michael:

I successfully completed my degree on Computer Visualisation and Animation at Bournemouth University in 
2016 and have been working in the industry ever since. I believe the knowledge and skills I built up during 
this time, in combination with my background in traditional arts, make me the perfect candidate for this role.
My previous positions had a variety of facets with an emphasis in modelling, texturing and lookdev. I was 
responsible for the development of multiple assets, including characters, creatures, props and environments.
This aided me into getting a full understanding of complex shapes and how to interpret volume when 
creating models from concept designs. I have a strong knowledge of UV mapping both in Maya and UV 
Layout and I have built both high and low poly models while always keeping a clean topology.
In my last role as Surfacing Artist at Jellyfish Pictures I have gained a lot of experience working on feature 
Animations such as Spirit Untamed, How to Train your Dragon and several Netflix series. During my time at 
MPC, I have worked on large scale live-action projects such as Sonic The Hedgehog 2, Dungeons & 
Dragons and Transformers. I have been responsible for creating high quality photo-realistic textures for hero 
assets both hand-painted and procedural, and had the opportunity to gain experience working with Katana.
This also helped me develop strong visual skills, a good eye for detail, scale, composition as well as colour 
and form. I have a lot of experience working with Mari, Substance Painter, Photoshop, Zbrush and I’m 
currently improving my skills with Substance Designer.
During my seven years of experience in the industry I showed great communication skills with my 
teammates and supervisors, while always responding positively and reflective towards feedback to improve 
my skills. I’m very independent, self-sufficient, detail oriented and incredibly organized with a strong work 
ethic. I'm extremely familiar with working in a fast-paced environment with tight deadlines, and I can respond 
quickly and efficiently to spontaneous changes. I am a creative and upbeat person who always has a 
positive attitude and sees the silver lining in every situation. These skills have been at the foundation of my 
successful career as an artist and have been core contributors in building a prosperous working-from-home 
environment within the recent years.
With my previous experience and expertise, I believe I can start actively contributing to the team as soon as 
possible. Thank you for your time and consideration.

Experience

Texture / Lookdev Artist at Jellyfish Pictures, London
February 2023 — March 2024 

CG Environment Artist at Wild Child, London
January 2023 — February 2023 

Key Texture / Lookdev Artist at MPC, London
April 2021 — November 2022

Texture / Shading Artist at Jellyfish Pictures, London
October 2018 — March 2021

Texture Artist at Mad Ruffian, London
August 2018 — September 2018

Texture Artist / Modeller / Generalist at Jellyfish Pictures, London
June 2017 — March 2018

3D Artist / Modeller at Merlin Entertainments plc, London
November 2016 — June 2017

Modeller / Texture / Concept Artist / Generalist at BFX Competition, Bournemouth
June 2016 — September 2016

Education

BA (Hons) Computer Visualisation and Animation, Bournemouth University
September 2013 — June 2016

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