Pablo Emmanuel De Leo
Services provided: Technical Lead , 3D Product Animation , 3D Animation , unreal engine , Games (2D / 3D / Mobile) , Unity 3D
About Pablo Emmanuel De Leo:
I have been working in the film and video game industry for more than 17 years, I am always in research and development implementing the latest technology in this sector. I have studied 3D Animation, Game Art, and video game development, and I continue to add new knowledge.
I love to solve problems, analyze bottlenecks, help in production, improve processes, and develop tools or applications, which is what I enjoy the most.
Currently, my central role is Technical Artist means I pass for many other roles (Technical Supervisor, Technical Animator, Pipeline TD, Lead Rigger, Character FX, Python programmer, speaker, consultant, and producer).
But above all, I am an ambitious person, passionate, and motivated to implement the latest in 3D technology and improve the industry driven by my experience and the skills that I keep adding.
Today, I focus on studying topics related to artificial intelligence and complementing it with my skills.
Experience
I love to solve problems, analyze bottlenecks, help in production, improve processes, and develop tools or applications, which is what I enjoy the most.
Currently, my central role is Technical Artist means I pass for many other roles (Technical Supervisor, Technical Animator, Pipeline TD, Lead Rigger, Character FX, Python programmer, speaker, consultant, and producer).
My Technical Skills:
- Production (Shotgun API, Cgwire API, Slack, Perforce, Jira, Figma, Github, Google API, Python, Discord)
- Character FX, Rigging TD (Maya, Max, Cinema, Anime Studio Pro, Spine, Unreal Engine, Unity).
- Modeler / Illuminator (Maya, Max, Mudbox, Zbrush, Speedtree, Marvelous Designer).
- Simulation (Unreal, Marvelous Designer, Speedtree, Heir Maya Xgen, RealFlow, Maya Bifrost, EmberGen).
- Artist / Shading (Substance Painter, Substance Designer, Adobe Suite, Zbrush, Mudbox, Unreal, Unity).
- Animator (Maya, Max, Spine, Anime Studio Pro).
- Edition (Nuke).
- Game Artist / Archviz (Unreal Engine, Unity).
- Programmer ( Python, C++, Front-end Developer, App Developer, Screen scraping, Web mining, Unreal Blueprint).
- Pipeline TD (Maya, Max, Python, PyMel, PyQT, Pyside, USD).
- Neural Network (Tensorflow, NumPy, Matplotlib, Requests, Scrapy, Pandas).
As a Leader and Supervisor, I can offer you the following:
- Create tools for artists, technical troubleshooting, and establish a production pipeline with many DCCs apps.
- Understanding of human anatomy and modeling, rigging, deformation, and morphing targets
- Supervise character rig quality and functionality to ensure it fits the production pipeline requirement.
- Collaborate with the Art and engineering team to ensure schedules meet the production milestone.
- Experience with procedural workflows.
- Experience with Python and proprietary languages ( Maya Python/PyMEL, PySide/PyQt)
- Experience with, physically-based rendering techniques and anything related to skin/hair rendering and real-time engines (Unreal, Unity).
- Experience with real-time asset implementation and optimization techniques.
- Experience with USD pipelines and authoring 3D content, procedural modeling, surfacing, and animation systems and simulation (skin, hair, clothes, fabric).
- Small experience in collaborating with computer vision and deep learning researchers.
- Expertise in 3D geometry, data structures and algorithms, and linear algebra.
In my free time, I continue to train and expand my knowledge.
Education
- Professional Autodesk Certificate from Maya.
- Image Campus (Game Design, Game Art, 3D Animation, Video Game development)
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