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Farnham
Przemek Fatek

Przemek Fatek

3D Artist

Arts / Entertainment / Publishing

Farnham, Waverley District, Surrey

Social


Services offered

Two Point Hospital - Metacritic 83

  • Joined as the 11th member of the studio, one year into development.
  • Worked closely with the Art Director and one other artist during early development.
  • Shipped the game and supported multiple free updates, seasonal events, and DLCs.
  • Modelled and textured a broad range of assets including: hero props, decorative items, gameplay assets, foliage, buildings, interiors, and characters.
  • Created all particle effects from scratch and implemented them in-game.
  • Animated in-game props and ambient level life.
  • Built levels from concept through to final implementation.
  • Worked cross-discipline to develop features and mechanics, often assisting teammates with art requests.
  • Handled gameplay setup and optimisation tasks across the project.

Two Point Campus - Metacritic 83

  • Continued as a core member of a small art team, taking on new technical and creative responsibilities.
  • Collaborated with a dedicated VFX artist to focus on performance optimisation and particle system development.
  • Designed and implemented custom shaders (including Shader Forge and written shaders) to support gameplay mechanics and elevate visuals.
  • Worked closely with SEGA to bring legacy SEGA characters and branded arcade machines into the Campus universe.
  • Supported ongoing content creation and post-launch development.

Two Point Museum - Metacritic 84

  • Contributed to the game as part of a growing art team, helping shape the project's pipeline and visual direction.
  • Developed high-quality, optimised 3D assets across multiple biomes and themes.
  • Designed and maintained strategies for art consistency, quality control, and feature planning.
  • Worked closely with design on content updates, gameplay features, and quality-of-life improvements.
  • Supported other departments with art-led solutions to enhance the player experience.

Approximate rate: £ 10 per hour

Experience

Two Point Hospital - Metacritic 83

  • Joined as the 11th member of the studio, one year into development.
  • Worked closely with the Art Director and one other artist during early development.
  • Shipped the game and supported multiple free updates, seasonal events, and DLCs.
  • Modelled and textured a broad range of assets including: hero props, decorative items, gameplay assets, foliage, buildings, interiors, and characters.
  • Created all particle effects from scratch and implemented them in-game.
  • Animated in-game props and ambient level life.
  • Built levels from concept through to final implementation.
  • Worked cross-discipline to develop features and mechanics, often assisting teammates with art requests.
  • Handled gameplay setup and optimisation tasks across the project.

 

 

Two Point Campus - Metacritic 83

  • Continued as a core member of a small art team, taking on new technical and creative responsibilities.
  • Collaborated with a dedicated VFX artist to focus on performance optimisation and particle system development.
  • Designed and implemented custom shaders (including Shader Forge and written shaders) to support gameplay mechanics and elevate visuals.
  • Worked closely with SEGA to bring legacy SEGA characters and branded arcade machines into the Campus universe.
  • Supported ongoing content creation and post-launch development.

 

Two Point Museum - Metacritic 84

  • Contributed to the game as part of a growing art team, helping shape the project's pipeline and visual direction.
  • Developed high-quality, optimised 3D assets across multiple biomes and themes.
  • Designed and maintained strategies for art consistency, quality control, and feature planning.
  • Worked closely with design on content updates, gameplay features, and quality-of-life improvements.
  • Supported other departments with art-led solutions to enhance the player experience.

 

Education

Education

UCA Farnham

First Class Honours in

Computer Games Arts.

2014-2017

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