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Zygi Jurevicius
£25 / hour
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About Zygi Jurevicius:

As a 3D Artist in London's vibrant gaming sector, with 3 years of experience, I am passionate about the development of visually stunning and interactive experiences for both AAA and indie titles. My expertise encompasses a spectrum of gaming-centric skills, including the design of props, world building, character creation, and photorealistic/stylized texturing, all tailored to enhance immersion and engagement.

My professional journey is marked by a dedication to leveraging state-of-the-art game engines like Unreal Engine and Unity, ensuring each project I undertake is at the forefront of technological innovation. I excel in creating rich, detailed game worlds, dynamic models, and engaging visual narratives that resonate with gamers.

Currently, I am on the lookout for a challenging role where I can contribute my extensive knowledge in 3D graphics, and interactive storytelling. With a keen understanding of the latest gaming trends, I aim to join a team that prioritizes groundbreaking creativity and cutting-edge gameplay experiences in the industry.

Experience

Professional Experience: 

Imagination Technologies | September 2021 – January 2024

Technical Artist 

Achievements: 

  • Created interactive mobile, game-ready content for the International Game Developers Conferences
  • Innovatively directed and shaped the creative vision for all interactive content creation, fostering a dynamic user experience.
  • Conceptualized and crafted company swag designs, establishing a distinctive brand identity that significantly strengthened connections with partners and the community, resulting in enhanced brand loyalty and collaboration opportunities.

Responsibilities: 

  • Demonstrating excellent communication skills in interacting with potential clients and customers, answering questions, and building relationships to drive sales
  • Designing and implementing mobile-optimised environments and graphics for use in games
  • Utilising cutting-edge techniques and tools to maximise

performance and visual fidelity

  • Conceptualising and creating original artwork that effectively

communicated creative ideas

  • Leveraging advanced animation techniques to bring characters to

life and create immersive, engaging experiences for players

  • Demonstrating expertise in hard surface, stylized, and realistic

modeling and texturing

  • Developing interactive experiences that effectively promoted

products and generate revenue.

  • Providing guidance and coaching to junior-level artists, helping them to improve their skills and advance their careers within the industry

 

 

Game Dev London | Jan 2021 - September 2022

Volunteer: Production Manager & Video Editor

GameDev.London is a Cross-Media Community supporting the UK games industry through opportunities, education and outreach

Achievements: 

  • Played a key role in the conceptualization and development of brand elements, ensuring a visually compelling and consistent representation across all media channels, thereby reinforcing the organization's identity and enhancing brand recognition.
  • Actively contributed to the successful execution of Game Dev London Expo 21 and 2022, playing a pivotal role in event organization, conducting interviews with keynote speakers, and providing hands-on assistance to guests within the venue.

 

Responsibilities: 

  • Lead video editing efforts, ensuring content aligns with the organization's brand.
  • Create and maintain brand elements for visual consistency across platforms (Spotify, Youtube, Twitch, Anchor).
  • Generate creative ideas for future talks and podcasts, contributing to ongoing content innovation.
  • Oversee the technical aspects of the podcast and manage the organization's YouTube channel.
  • Develop and optimize a video editing pipeline for enhanced content quality.
  • Actively engage with the community on Discord, addressing relevant questions and fostering a sense of community involvement.

 

Arrogant Pixel | June 2021 - September 2021

3D Artist 

Achievements: 

  • Demonstrated a steep learning curve by quickly acquiring and applying advanced 3D modeling and texturing techniques within the brief four-month internship period.
  • Exhibited adaptability and problem-solving skills by efficiently addressing unforeseen challenges in 3D design and finding creative solutions within project timelines.

 

Responsibilities: 

  • Created modular environments for an unreleased RTS game using sculpting, modeling, and texturing techniques.
  • Designed and developed game levels that enhanced gameplay and provided players with engaging and immersive experiences.
  • Collaborated closely with artist directors to carry out their objectives and goals.

 

 

ZapPopPow Indie Game Studio | January 2021 - September 2021

3D Environment Artist 

Achievements: 

  • Successfully provided guidance and mentorship to junior graphics artists, fostering a collaborative and growth-oriented work environment.
  • Collaborated in optimizing in-game environments through the skilful implementation of advanced techniques in mesh and texture optimization.

 

Responsibilities: 

  • Led the development of in-game environments, optimising performance and visual quality.
  • Utilised a procedural approach to create high-quality textures and meshes, streamlining the production process and ensuring consistency across all assets.
  • Established the basic mechanics and flow of the game through level design, creating immersive and engaging gameplay experiences.
  • Provided guidance and mentorship to junior graphics artists, sharing best practices and helping them to develop their skills and advance their careers within the industry.

Education

BACHELOR’S DEGREE WITH HONOURS IN GAMES, DESIGN AND ANIMATIONS

University Of West London 

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