Senior Rigging Technical Artist - Liverpool, United Kingdom - Tencent

Tencent
Tencent
Verified Company
Liverpool, United Kingdom

1 week ago

Tom O´Connor

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Tom O´Connor

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Description

Work Mode:
Onsite


Responsibilities:


  • Develop and maintain modular rigging system
  • Drive the strategy of the animation pipeline, tools, and processes, including batch and procedural processes of keyframe animation and mocap data.
  • Proactively locate the existing inefficient procedures and potential problems, drive the evolution strategy of the animation pipeline.
  • Develop skinning tools in Maya
  • Assist the animation team in troubleshooting animation problems as they arise.

Requirements:


  • More than six years' experience with Houdini, familiar with asset packaging, able to handle complex geometric rules, good grasp of SOP, LOP, SHOP, VEX & Python and other related technical software.
  • Proficiency in procedural environment modeling, such as building terrains, architectures, roads, plants, rivers, rocks, etc.
  • Familiar with game production pipeline. Able to understand requirements and solve problems creatively.
  • Familiar with basic programming languages (such as C#) and shader language. Able to write C++ code.
  • Optimize art workflows according to changes in narrative, art and programing in project development, and create technical specifications for art resource development based on the result of performance testing.
  • Good teamwork spirit and communication skills. Have an in-depth understanding of the working style of game designers and programmers and able to work together with them. Support artists and programmers to solve technical problems.
  • Experience with 3D modeling, texturing, and knowledge of 3D graphics are preferred.

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