Gameplay Animator - Edinburgh, United Kingdom - Rockstar Games

Tom O´Connor

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Tom O´Connor

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Description
At Rockstar Games, we create world-class entertainment experiences.


A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium.

You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

This is a full-time permanent position based out of Rockstar's unique game development studio in the heart of Edinburgh.


WHAT WE DO:


  • We create openworld gameplay mechanics that are used to make immersive experiences.
  • We work as a global animation team to collaborate on player experiences.
  • We use our onsite motion capture facilities to prototype new systems, directing talent and finetuning the results with code and design.
  • We participate in multidiscipline gameplay reviews, ensuring animation data is responsive and implemented with a strong consideration of technical and gameplay constraints.
  • We encourage ownership and creativity where everyone's voice is heard.
  • Successful applicants would be working in a dedicated feature area such as locomotion, traversal, combat, weapons, creatures or vehicles. Each of our teams work with dedicated pipelines and tools to create engaging open world mechanics.

RESPONSIBILITIES:


  • Work closely with animators and programmers to create, implement, and debug compelling gameplay mechanics.
  • Collaborate with the Animation, Code and Design teams, to achieve balance between animation fidelity and gameplay responsiveness.
  • Work closely with colleagues under the guidance of a Lead Animator.
  • Support the planning of motion capture shoots and direct actors.
  • Be selfmotivated and willing to get involved in wider areas.

QUALIFICATIONS:


  • Bachelor's degree in Art/Animation or equivalent experience.
  • Demo reel demonstrating strong animation principles, and preferably their implementation in a real time engine.
  • Minimum 2+ years of experience animating video games.

SKILLS:


  • Proficiency in a major animation package _(e.g. Maya, MotionBuilder, etc.)._
  • Positive, solutionorientated individual, with a deeprooted interest in video games, and game development.
  • Strong skills in animating the human figure to create realistic character animations.
  • Some understanding of development issues in getting animations into a game.
  • Strong interpersonal and communication skills and ability to work closely with Artists, Designers and Programmers.

PLUSES:


  • Practical knowledge of programming languages (Python, C# / C++, etc.).
  • Practical experience using parametric blend spaces, motion trees or state machines.
  • Knowledge of commercial game engines such as Unity or Unreal Engine.
  • Proficiency with MotionBuilder.
  • Experience of working with motion capture data.

HOW TO APPLY:


Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.


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