Marketing Artist - Farnborough, United Kingdom - nDreams Limited

Tom O´Connor

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Tom O´Connor

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Description

We are nDreams, an award-winning virtual reality publisher and developer with a portfolio of award-winning games, including Synapse, Phantom: Covert Ops, Fracked,and Far Cry VR: Dive into Insanity.

Our industry-leading publishing team has over 25 years' combined experience within the VR space, plus decades more across major games companies.

We create innovative and impactful marketing and commercial campaigns, whilst constantly monitoring the market to ensure our games stay ahead of the competition.


In addition to supporting the release of our internally developed titles, we announced our Third-Party Publishing Initiative last year, to co-fund and support games from other studios.

Our first title is cozy city creator, Little Cities.

Following a recent $35 million investment, we've got even more incredible titles across both existing and future VR platforms to be announced soon.


The role


As part of our publishing arm's creative team, the Marketing Artist will create outstanding and evocative marketing imagery from in-game assets, for a broad range of VR titles.

They will also support the creation of wider marketing materials for our games. If you can create incredible renders and screenshots, we really want to hear from you

  • Create amazing ingame marketing assets, including screenshots, renders, key visuals etc.
  • Compose imagery, using a combination of capture builds or inengine. Capture in realtime or through posing and composing the scene or elements as appropriate.
  • Postproduction work on assets, as is necessary and suitable for the deliverable.
  • Explore and iterate when developing assets, building upon the brief, creative challenges and stakeholder feedback.
  • Work closely with the development team to obtain builds and assets to support campaign materials.
  • Support the Creative Team on wider digital marketing materials for both our games and company, including assets for social media, advertising, websites etc. and versioning for marketplaces etc.
  • Manage personal workflow and ensure stakeholders are aware of pending timelines.

Requirements:


Who are we looking for?

  • 24+ years as a Marketing Artist, or related role, within a video game developer or publisher.
  • Experience utilising inengine (Unreal, Unity) and game builds to capture, compose and create screenshots and other ingame assets.
  • Experience in postproduction of assets.
  • Expert knowledge of key design programs, namely: Photoshop, InDesign and Illustrator.
  • Your portfolio should demonstrate:
  • Experience developing ingame marketing assets for gaming brands, including screenshots and other ingame visuals.
  • An excellent eye for composition and visual storytelling, meticulous attention to detail and highquality final delivery.
  • Good postproduction skills. A proven understanding of graphic design principles and creative artworking, including excellent layout and typographic skills
  • Working to a brief, considering the creative, audience and messaging goals.
  • An individual who is:
  • Highly collaborative, comfortable iterating through feedback from both commercial and creative stakeholders.
  • Efficient working to deadlines, managing multiple tasks and projects simultaneously
  • An effective and personable communicator across different disciplines and seniorities.
  • Knowledgeable and passionate about video games and the video game industry

Benefits

Who we are


We are nDreams, an award-winning virtual reality publisher and developer with a portfolio of award-winning games, including Phantom: Covert Ops, Fracked, and Synapse.

Our industry-leading publishing team has over 25 years' combined experience within the VR space, plus decades more across major games companies.

We create innovative and impactful marketing and commercial campaigns, whilst constantly monitoring the market to ensure our games stay ahead of the competition.

In addition to supporting the release of our internally developed titles, our Third-Party Publishing Initiative co-funds and support games from other studios.

Titles include cosy city creator, Little Cities, and the upcoming 'PowerWash Simulator VR.

Following a $35 million investment, we've got even more incredible titles across both existing and future VR platforms to be announced soon.


Why nDreams?
Our expanding company shares a passion for innovation, collaboration and leading the future of VR.

We encourage an open and diverse culture and empower people to explore ideas and put their own stamp on their work.

With humble beginnings of our own, we combine amazing projects and opportunities with a personal, caring touch.

The publishing team is a growing part of nDreams.

We are a friendly, sociable bunch who work highly collaboratively, both between ourselves and the talented studios we work alongside.

We offer some great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time, and regular socials and parties, alongside

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