Senior Level Designer - Warwickshire, United Kingdom - Playground Games

Tom O´Connor

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Tom O´Connor

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Description

Playground Games is looking for a Senior Level Designer to join our Fable team on a contract basis
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About us:


As a first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and, most of all, fun.

We are excited to be rebooting the much-loved Fable franchise and are expanding our diverse team to create a new classic in the action RPG genre.


About the role:

You will be part of the Level Design team working on Fable, our AAA, open-world action RPG title. Your role will involve working closely with multiple other disciplines to develop high-quality open-world play-spaces.

This is a contract role based at our state-of-the-art studio in Royal Leamington Spa.


What you'll do:


  • Work with 3D Studio Max and our custom, proprietary engine to plan and create world locations that closely support the project vision
  • Work closely with other disciplines, including members of the Narrative, Environment Art, Quest, and Game Design teams
  • Mentor less experienced designers and assist with the onboarding of new team members
  • Take an autonomous approach to driving team progress with a proactive mindset, and further support the team by providing internal feedback and preparing documentation.

What you'll bring:


  • 5+ years' experience working in a Level Design position, ideally on multiple AAA published titles
  • An ability to develop lasting and productive relationships in a collaborative team with diverse perspectives
  • Experience with at least one 3D software package or level design tool
  • A track record of quality in your previous work, ideally demonstratable with portfolio materials. These can be submitted as a link to a website or added as an attachment along with your CV.
  • Knowledge of key level design concepts
  • Excellent written and verbal communication skills
  • A genuine passion for video games


This is a fantastic opportunity to make a world-class game with an established, talented, and collaborative team at one of the industry's most exciting first-party game studios.


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