Environment Artist - Farnborough, United Kingdom - Bohemia Interactive Simulations

Bohemia Interactive Simulations
Bohemia Interactive Simulations
Verified Company
Farnborough, United Kingdom

2 weeks ago

Tom O´Connor

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Tom O´Connor

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Description

We are a growing team based in Prague (Czechia), developing world leading game-based military simulations for major NATO powers and their allies.

We are constantly looking for ways to advance the whole industry, using the latest technologies and trends (such as whole world simulation, virtual reality and motion tracking).


Position Overview


Environment Artists are responsible for the creation of so-called "Environment Art" (vegetation, natural features, cultural features such as buildings, bridges, etc).

Their primary responsibility is to work on various external and internal projects, making sure the project's art assets are well constructed and delivered.

They seek to coordinate with the other development functional disciplines and make sure that our art assets are created in an efficient manner.


Key Areas of Responsibility

  • Work closely with the Lead Environment Artist and the Development Team, and be responsible for creating highquality environment content.
  • Produce trees, bushes, grasses, and more to populate the whole world using our internal tools.
  • Own and maintain the database of vegetation assets covering the whole globe.
  • Help to improve vegetation look, accuracy, and variety.

Management

  • Offers solid communication skills, both oral and written.
  • Observes deadlines; endeavor to exceed expectations.

Process

  • Works closely with the Lead Environment Artist to maintain technical consistency and quality of all assigned projects.

Knowledge

  • Demonstrates a level of proficiency with standard artwork creation tools like 3DS Max, Maya, Substance Painter/Designer, Photoshop, Zbrush, etc...
  • Strong understanding of model and texture optimization to create performant outputs
  • Passion for games as well as a clear knowledge of current modeling and texturing practices
  • Strong understanding of modern game art pipelines and methodologies, knowledge of PBR rendering, texture, material, and its relationship with lighting

Key Requirements

  • 2+ years of games industry experience with current gen tech.
  • Strong portfolio showing 3D/2D art skills and demonstrating a high level of artistic creativity.
  • Interest in vegetation part of environment art
  • Experience with vegetation creation tools (Speed tree,)
  • Good English (verbal and written) communication skills

Preferred Requirements

  • Strong lowpoly and Highpoly modeling skills
  • Experience with photogrammetry

Benefits

  • Opportunity to use your skills even outside of your role, with the option to grow outside of your role.
  • Ability to influence how we do things and have a direct impact on our products.
  • Work with and learn from talented colleagues.
  • Fulltime employment with a competitive salary.
  • 5 weeks vacation per year.
  • Various benefits, such as meal vouchers, Multisport card, and cinema tickets.
  • We don't offer just a job, we want to give you the opportunity to grow, and to move the simulation market forward.


Our Company is committed to equal employment opportunity for all applicants and employees without regard to gender, gender identity, sexual orientation, race, color, religion, national origin, genetic information, age, disability, veteran status, or any other legally protected status.


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