Character Technical Artist - Leamington Spa, United Kingdom - Playground Games Ltd
Description
Job reference- oKuckfwu_crt:
- Company Name
- Playground Games Ltd
- Salary
- Competitive
- Location
- Royal Leamington Spa, United Kingdom
- Country
- United Kingdom
- Industry sector
- Animation
- Job start date
- ASAP
- Posted date
- 27/02/202 Experience Level
- Mid-Senior Level
- Job type
- Permanent | Full Time
- Remote / Hybrid
- No
Playground Games is looking for a Character Technical Artist to join our Fable team to support our character artists to create diverse, high quality characters for our game.
As a Character Technical Artist, you will collaborate across multiple disciplines acting as a bridge between art and engineering teams.
We are considering a range of experience levels for this position (for which appropriate adjustments to responsibilities will be made).
What you'll do
Our Character Technical Artists provide a wide range of support to the character team:
- Take ownership of the authoring and export tools for character artists (supported by the Technical Animation team who are responsible for rigging/skinning of characters)
- Work closely with the rendering team to create character shaders that push visual quality to the forefront of the industry
- Support the team's vision to create an inclusive roster of diverse characters
- Take responsibility for the performance of characters in our game by creating tools and processes to ensure the best possible balance between quality and cost
- Identify bottlenecks and promote best practices for authoring characters to help our artists do their best work
What you'll bring
- Experience working with character shaders (nodebased or HLSL)
- Proficiency in Python or similar language, ideally with experience creating scripts for Maya or 3ds Max
- Effective collaborator with growth mindset and desire to help others to do their best work
- Strong verbal and digital communication skills. Fluent in rendering, memory, lighting, animation and other characterrelated topics
- Experience with Houdini or other procedural tools is a bonus
- Critical eye for visual quality. Art or Programming degree is a bonus
This is a fantastic opportunity to make "world-class games" with an established, talented, and collaborative team at one of the industry's most exciting first-party game studios.
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