3D Artist - Middlesbrough, United Kingdom - Double Eleven

Tom O´Connor

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Tom O´Connor

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Description
We see ourselves as a new civilisation of people emerging to make the world of gaming better.

Were a different breed of games company - we do things our own way in our own style, not necessarily following whats been done before.

Our people are at the heart of our evolution and we nurture them to be their best. Without them our vision would fail.


We strive to avoid crunch, overtime is optional and always paid, and we offer flexible working hours to allow you to enjoy a normal family life whilst making great games.


Weve helped millions to fight their way through fearsome mobs in Minecraft Dungeons, battle each other and the environment in Rust: Console Edition and most recently worked with Bethesda Game Studios to craft new adventures for Vault Dwellers around the world in Fallout 76.


Were growing rapidly and as a result were looking for a 3D Artist that can Concept and Model props and environments, from ideation through to full PBR models that are game ready, to join our studio in Middlesbrough (UK), home to the beautiful North Yorkshire coastline and countryside.

In this role you will set up camp at our HQ in Middlesbrough.

We are continuing to assess the covid-19 situation, and our studio is set-up with the necessary covid-19 support measures to keep our teams safe.

The wellbeing of our teams is at the heart of everything we do, and we are keen that all our teams feel safe and reassured.

Strictly no agencies (sorry guys) and were unable to sponsor a visa for this role.

We can support UK relocation and have a dedicated People team on standby to assist you and your family with every step to us.


WOULD YOU ENJOY:


  • Helping to create beautiful games
  • Being part of an amazing team working on multiple AAA titles
  • Work proactively to the highest standards
  • Working with experienced teams in the industry

WHAT YOULL BE DOING:


  • Able to concept to a high level with the ability to create stunning environments/props around the set art direction of Fallout 7
  • Complete understanding of Concept workflow, from ideation through to final concepts ready for 3D creation
  • Able to verify asset quality once imported into the game, and make improvements when necessary
  • Good technical understanding of how to manage assets to fit memory, design, and performance Working in our own and other multiplatform game engines, with a diverse range of titles and art styles
  • Produce rich materials and shaders that complement and enhance environments and props
  • Work closely with Artists and Lead Artists to help concept, model, deliver and maintain the established art style
  • Help to plan and estimate workload Work well within the team environment and be able to support other team members
  • Proactively stay up on new software, processes and industry trends and share the knowledge with the team
  • Must be trustworthy and operate at a high level of integrity, team spirit and drive

WHAT WERE LOOKING FOR:


  • A strong portfolio illustrating proficiency as a Concept artist and Environment/Prop Artist Must have Concept/2D Art skills and the ability to concept detailed props in a realistic style.
  • Good understanding of Maya/Max, Substance Designer/Painter, Z-Brush/Mudbox and Photoshop
  • Experienced in generating PBR materials and shaders Good Unity/Unreal experience including asset import and management, optimization, material, lighting and baking
  • Experienced in working on current generation games
  • Effective communicator with art staff and team leads
  • Highly motivated and proactive Able to collaborate and contribute effectively in a team environment
  • Experience in a game production environment Ability to meet deadlines Fluent in English, both verbal and written

QUALIFICATIONS:

All relevant qualifications considered


WORKING AT DOUBLE ELEVEN:

Were pretty sure were the best place to work, period.


Some of our benefits include:

  • Competitive salary which is regularly benchmarked against the market as well as an annual pay review as part of an appraisal
  • Flexible start time (start anytime between 8:00am and 10:00am)
  • Flexible lunch hours
  • 29 days of annual leave (20 days annual leave + 8 bank holidays + your birthday)
  • A minimum of 8 days discretionary annual leave during the December holiday break (this is dependant on where the Christmas and New Year day fall each year)
  • 4 additional days annual leave for 5 years service and a further 4 days annual leave added for your epic 10 years service milestone
  • 1 day off if your moving house
  • Personal development plan designed in conjunction with you, your manager and our Training & Development Manager. Plus clear progression framework
  • Vitality Private Healthcare for you and your family (upon the successful completion of a probationary period)
  • Potential for annual performance bonuses and end of year bonuses
  • Constantly improving tools and workflow so you can focus on creativity
  • Fast decisionmaking to allow you to thrive
  • State of the art office facilitie

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