Animator - Ndreams Studio (Hybrid) - Farnborough, United Kingdom - nDreams Limited

Tom O´Connor

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Tom O´Connor

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Description

We have an amazing opportunity for an exceptionally talented Animator to join us here at nDreams, where you will deliver high-quality hand-key and mocap animations for our cutting-edge upcoming VR game titles.


You will work alongside the Lead Animator to create dynamic and believable animations for our games that vary in art approach from realistic to highly stylised.

We are at the forefront of VR and work with current and next-generation VR headsets.


You'll take an active interest in the playability and responsiveness of animation in projects that use both hand-keyed traditional animation and those using in-house mocap.


We value the power of animation and the impact it can have when gelling a cohesive and innovative sense of style and presentation.

If you are as passionate about quality animation, pushing creativity and immersion to new levels in VR, then we'd love to hear from you.


Key Responsibilities:


  • Create highquality, handkeyed animation and work with motion capture data from its conception to gameplay implementation & bring our characters to life
  • Predict and estimate animation schedules
  • Effectively communicate and illustrate animation intentions
  • Prioritise and organise work tasks, identifying and managing risk

Requirements:


Essential capabilities

  • Proficient working knowledge of the principles of animation
  • Proficient grasp of body mechanics
  • Can animate multiple characters and complex scenes
  • Able to work with mocap data and use layers to refine animation
  • Experience with motion planning and the creation of locomotion animation sets
  • Proficient knowledge of Maya, Motion Builder, Adobe Premier and complimentary software
  • Experienced in Unreal Engine with a good understanding of blueprints, sequencer, and blend spaces
  • Able to give and receive constructive feedback on their own and peer's work
  • Great time management skills with the ability to prioritize their own work schedule
  • Ability to set up state machines would be a big plus
  • Experience in skinning characters that deform realistically in all situations

Desired experience

  • At least one published product within the Console, PC, VR or Mobile space
  • A strong portfolio of animations in a variety of styles, highlighting timing, spacing, weight and believability

Benefits

Who are we?
We are nDreams, a world-leading game developer and publisher with nearly a decade of VR specialism.

Combining a drive to push technological boundaries with proven gaming excellence, we are the team who set the standard for VR games with Ghostbusters:
Rise of the Ghost Lord, Synapse, Fracked and the award-winning Phantom: Covert Ops.


With our team's triple-A credentials and sensibilities, alongside bespoke VR technologies, we've got the skillset, processes and creative vision to deliver innovative, high-end games for all VR platforms and genres.

If it's VR gaming, you will find nDreams at the forefront of it.


Why nDreams?
Our expanding company shares a passion for innovation, collaboration and leading the future of VR.

We encourage an open and diverse culture and empower people to explore ideas and put their own stamp on their work.

With humble beginnings as an independent studio, we combine amazing projects and considerable scale with a personal, caring touch.


We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials and parties.

Beyond this, there's an excellent holiday offering, pension scheme, health insurance, life cover and much more. Our newly refurbished nDreams studio space has some fantastic facilities and is built around collaborative work (and play).

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