Concept Artist - London, United Kingdom - Morgan McKinley

Tom O´Connor

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Tom O´Connor

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Description

Concept Artist
Location - Remote

Start Date - As Soon As Possible

End Date - End of June

This Big4 Company's mission is to give people the power to build community and bring the world closer together. Our global teams are constantly iterating, solving problems, and working together to empower people to connect in meaningful ways. Together, wecan help people build stronger communities - we're just getting started.


This company brings together world-class experts to develop and ship groundbreaking products at the intersection of hardware, software, and content.

We have a clear mandate to ship products at scale.


The Concept Artist is responsible for exploring and evolving artistic direction through visual development art, helping teams execute designs that will define the future of AR/VR.

Our creative teams, spread across several exciting locations, are focusedon creating content that invites users to engage in immersive, real-time experiences.

If you're excited about forging into new territory, creating industry-leading art in a variety of styles and genres, and working with the mightiest in the industry, theymay be the home for you.


Responsibilities

  • Define and evolve artistic direction, vision and high production standard in the creation of products within the team in direct collaboration with creative, technical and production leaders.
  • Support R&D and prototyping to reach creative solutions to technical challenges.
  • Collaborate on the creation of style guides and related materials for internal and external teams.
  • Communicate visual goals with crossfunctional internal and external partners.
  • Create production concepts and polished 2D marketing assets.
  • Manage expectations for cross functional partners.
  • Ability to collaborate and iterate based on the team's needs.

Minimum Qualifications

  • At least 2 shipped AAA products in game development as a Concept Artist.
  • Ability to clearly articulate visual vision to a team of multidisciplinary contributors, technical artists, 3D artists, etc., to arrive at the desired visual goal.
  • Ability to define and drive varied art styles, from stylised to realistic.
  • Excellent knowledge of art and visual design principles and techniques relating to character and environment design.
  • Strong understanding of art pipelines including: art creation processes (both 2D and 3D), technology requirements and advancements, tradeoffs, and challenges associated with development.
  • Strong organisational skills with the ability to work on multiple projects, set priorities, and meet deadlines and expectations.

Preferred Qualifications

  • Virtual reality experience (Rift, Vive, GearVR, etc.).
  • Knowledge of emerging technologies.
  • Knowledge of 3D software packages such as Maya, 3DsMax, Blender.
  • Technical understanding of standard game engines such as Unity or Unreal and art pipelines.
Morgan McKinley is acting as an Employment Agency and references to pay rates are indicative.

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