Senior Vehicle Artist - Manchester, United Kingdom - Cloud Imperium Games

Tom O´Connor

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Tom O´Connor

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Description

Cloud Imperium Games is looking for an experienced Senior Vehicle Artist to join our team


The Senior Vehicle Artist will work with Vehicle Content Team to create spaceships and ground vehicles for Star Citizen's Persistent Universe.

They will take ownership of these vehicles and ensure that they are delivered to a high technical and visual standard, supporting the Vehicle Artists working alongside them.

They will work closely with the Lead Vehicle Artist to help improve workflows and ensure that the projects they have ownership of run smoothly.


Our vehicles range from small single seater fighters all the way up to capital sized ships and everything in between.

Many of our vehicles have fully realised interiors, which makes this role a hybrid of vehicle artist and environment artist.


The Senior Vehicle Artist will be working at the leading-edge of development for the record-breaking crowd-funded project, space-simulation FPS MMO "Star Citizen" and the action-packed cinematic story campaign "Squadron 42" with its star-studded cast including Mark Hamill, Gillian Anderson, John Rhys-Davies, and Mark Strong (to name just a few).

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations.

We're currently developing Star Citizen, a record breaking multiplayer online space sim, and Squadron 42, cinematic single-player adventure set in the same universe.

Join us as we break boundaries and make videogame history.


What do our Senior Vehicle Artists do?

  • Take ownership of new vehicles in production and support the rest of the team working on them.
  • Work closely with the Vehicle Art Director to ensure that their creative vision is translated into the game.
  • Work with the Lead Vehicle Artist to help improve processes and workflow.
  • Collaborate with the other disciplines in the Vehicle Content Team to ensure our vehicles meet the strict functional standards our project demands.
  • Proactively identify issues, working with the Lead Artist to discover solutions.

What do we expect from our Senior Vehicle Artists?

  • Proven professional game development experience.
  • Mastery of modern hardsurface techniques and workflows.
  • An eye for detail for both visual design and the more technical aspects of game art.
  • Skilled communicator, interacting with a cross disciplinary team effectively and consistently both in person and through text.
  • Inherent ability to bring out the best in people, remain positive, and motivate and influence other disciplines.

Diversity Statement


CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives.

Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone.

As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment.

The universe is as vast and varied as the people in it, and it's our differences that make it special.

**_Fraud Statement _

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