Senior Concept Artist - Atherstone, United Kingdom - Microsoft
Description
Overview
Rare is an Xbox Game Studio creating the kind of games the world doesn't have. Our values - explorers, evolving, together - are fundamental to the games we make and how we make them. Rare offers rewarding and fulfilling careers for exceptional people, supporting you to learn and grow.
Our studio is a welcoming campus in the heart of the Midlands, where the majority of our team work in a flexible hybrid work pattern.
Responsibilities:
Role Purpose
As a Senior Concept Artist, you will be an expert in your field.
As a highly creative individual and working as part of a focused team, you will be able to generate ideas quickly and effectively, adapt to established work processes and styles and adhere to deadlines.
Key Accountabilities
- Create outstanding concept artwork that help guide the tone, mood and aesthetic as defined by the Art Director.
- Create character, creature, weapon and item concepts including detailed callouts for productionready asset creation.
- Iterate on game assets via paintovers, studies and input in group critiques to selfimprove.
- Take art and design requirements and provide creative solutions to challenging briefs.
- Take ownership of any given task or brief.
Qualifications:
Required Skills and Experience
- Proven experience in game development as a 2D Artist specialising in game art/illustration.
- Strong understanding of digital art creation tools such as Photoshop, Painter etc.
- An excellent foundation in illustration skills and deep understanding of human/creature anatomy, colour theory, shape and form, language and silhouette.
- Great eye for light, value, composition, colour, staging, architecture and detail in environmental design.
- Comfortable working in a predefined art style or able to explore the undefined.
- Selfmotivation, excellent communication skills and a great teamplayer attitude.
Desirable Experience
- Has shipped at least one AAA console/PC title as a Concept Artist.
- A creative and passionate approach to problem solving.
- Able to take and interpret direction and criticism.
- Understanding of 3D pipelines (ZBrush, 3DCoat etc.)
- Able to effectively collaborate with game designers and Art teams.
- A love of stylised artwork/games.
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