Environment Producer - Leamington Spa, United Kingdom - Playground Games Ltd

Tom O´Connor

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Tom O´Connor

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  • Company Name
  • Playground Games Ltd
  • Salary
  • Competitive
  • Location
  • Royal Leamington Spa, United Kingdom
  • Country
  • United Kingdom
  • Industry sector
  • Production
  • Job start date
  • ASAP
  • Posted date
  • 15/03/202 Experience Level
  • Mid-Senior Level
  • Job type
  • Permanent | Full Time
  • Remote / Hybrid
  • No

Playground Games is seeking an experienced Environment Producer to join our world class Fable team.

About us:


As a first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and, most of all, fun.

We are excited to be rebooting the much-loved Fable franchise and are expanding our diverse team to create a new classic in the action RPG genre.


About the role:


In this role you will partner with Art, Technical and Creative leadership to oversee the production of World Design and Environment Artwork for our AAA open world action adventure game, Fable.

You will be responsible for working closely with a talented cross-discipline team to plan and drive the delivery of our ambitious open world.

Ideally you will have worked on multiple AAA open world titles from early project phases to shipping.

You must have an excellent aptitude for trouble shooting technical issues and solving problems in a highly collaborative fast-paced environment.

This is a permanent role based at our state-of-the-art facilities in Royal Leamington Spa.


What you'll do:


  • Own the delivery of a complex Open World Environment in service of AAAquality visuals, performance, and gameplay
  • Work closely with the Environment Lead and Art Director to define and champion goals in alignment with the project vision
  • Coordinate with stakeholders and crossdiscipline teams to identify and resolve dependencies, define workflows, and scope the Open World Environment
  • Manage complex production schedules with internal and external waterfall dependencies
  • Manage and triage change requests to balance the overall player experience and visual quality
  • Establish reviews and reporting structures to clearly and concisely communicate progress and development health to project leadership
  • Coordinate Environment Art resources, schedules, and priorities based on project needs
  • Raise awareness of technical and design considerations for the Open World within the art team
  • Drive daytoday task management and team discussions

What you'll bring:


  • Full project lifecycle experience in an internal production role
  • Flexible, highly motivated and approachable, with excellent communication skills honed by your experience in similar roles
  • Strong project management skills
  • Experienced with a range of project management software packages and development methodologies
  • A good grasp of art, game design and technical fundamentals, including console platform considerations
  • An eye for detail
  • A genuine passion for games.


This is a fantastic opportunity to join one of the world's most exciting game studios, using leading technology to create world class games, within a successful, highly talented and collaborative team.


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