Material Artist - Leamington Spa, United Kingdom - Playground Games Ltd

Tom O´Connor

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  • Company Name
  • Playground Games Ltd
  • Salary
  • Competitive
  • Location
  • Royal Leamington Spa, United Kingdom
  • Country
  • United Kingdom
  • Industry sector
  • Animation
  • Job start date
  • ASAP
  • Posted date
  • 24/02/202 Experience Level
  • Mid-Senior Level
  • Job type
  • Permanent | Full Time
  • Remote / Hybrid
  • No

Playground Games is looking for a Material Artist to join our Fable team on a contract basis.

About us:


As a first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and, most of all, fun.

We are excited to be rebooting the much-loved Fable franchise and are expanding our diverse team to create a new classic in the action RPG genre.


About the role:


As a Material Artist, you will be working with the Environment Art team to deliver materials and textures for assets, architecture, and biomes.

You will be responsible for creating consistently high-quality environment materials and raising the bar for content in our game. You'll work closely with internal stakeholders so the ability to communicate effectively is very important.

This is a contract role based at our state-of-the-art facilities in Royal Leamington Spa.


What you'll do:


  • Work closely with leads, seniors, and multidisciplinary stakeholders to establish texture and material workflows.
  • Create highquality environment materials for props, architecture, geology, and terrain.
  • Contribute to creating Benchmarks for various asset types and define workflows and processes for obtaining the best results possible.
  • Create base material library for use in asset creation.

What you'll bring:


  • 13 years of Material or Environment Art experience, with demonstrable work on at least 1 published title (ideally AAA).
  • A portfolio demonstrating highquality Material work. This portfolio can be submitted as a link to a portfolio website or added as an attachment along with your CV.
  • Strong knowledge of PBR techniques and material authoring.
  • Mastery of relevant software packages such as Zbrush, Substance Suite, etc.
  • Great understanding of art fundamentals and design principles
  • A genuine passion for video games.
  • Experience with photogrammetry and using scan data in your work is an advantage.


This is a fantastic opportunity to a world-class game with an established, talented, and collaborative team at one of the industry's most exciting first-party game studios.


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