Material Artist - Leamington Spa, United Kingdom - Playground Games Ltd
Description
Job reference- oJ8plfwl_crt:
- Company Name
- Playground Games Ltd
- Salary
- Competitive
- Location
- Royal Leamington Spa, United Kingdom
- Country
- United Kingdom
- Industry sector
- Animation
- Job start date
- ASAP
- Posted date
- 24/02/202 Experience Level
- Mid-Senior Level
- Job type
- Permanent | Full Time
- Remote / Hybrid
- No
Playground Games is looking for a Material Artist to join our Fable team on a contract basis.
About us:
As a first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and, most of all, fun.
We are excited to be rebooting the much-loved Fable franchise and are expanding our diverse team to create a new classic in the action RPG genre.
About the role:
As a Material Artist, you will be working with the Environment Art team to deliver materials and textures for assets, architecture, and biomes.
This is a contract role based at our state-of-the-art facilities in Royal Leamington Spa.
What you'll do:
- Work closely with leads, seniors, and multidisciplinary stakeholders to establish texture and material workflows.
- Create highquality environment materials for props, architecture, geology, and terrain.
- Contribute to creating Benchmarks for various asset types and define workflows and processes for obtaining the best results possible.
- Create base material library for use in asset creation.
What you'll bring:
- 13 years of Material or Environment Art experience, with demonstrable work on at least 1 published title (ideally AAA).
- A portfolio demonstrating highquality Material work. This portfolio can be submitted as a link to a portfolio website or added as an attachment along with your CV.
- Strong knowledge of PBR techniques and material authoring.
- Mastery of relevant software packages such as Zbrush, Substance Suite, etc.
- Great understanding of art fundamentals and design principles
- A genuine passion for video games.
- Experience with photogrammetry and using scan data in your work is an advantage.
This is a fantastic opportunity to a world-class game with an established, talented, and collaborative team at one of the industry's most exciting first-party game studios.
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