Character Artist - Edinburgh, United Kingdom - Rockstar Games UK

Tom O´Connor

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  • Company Name
  • Rockstar Games UK
  • Salary
  • Competitive
  • Location
  • Edinburgh, United Kingdom
  • Country
  • United Kingdom
  • Industry sector
  • Art
  • Job start date
  • ASAP
  • Posted date
  • 28/02/202 Experience Level
  • Mid-Senior Level
  • Job type
  • Permanent | Full Time
  • Remote / Hybrid
  • No
At Rockstar Games, we create world-class entertainment experiences.


A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium.

You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.


Rockstar North is on the lookout for a Character Artist who has a passion for creating humans, creatures, clothing and accessories to the very highest standard.

This is a full-time permanent position based out of Rockstar's unique game development studio in the heart of Edinburgh.


WHAT WE DO

  • We design, create and populate the world with the people and creatures that bring the story and play to life, for both our storydriven and online game worlds.
  • Our characters are the embodiment of the player's experiences and their interactions when they play how they look, feel and interact with other living things.
  • We design indeep customization and functionality to character assets for the game's specific needs.
  • We work with a broad range of digital tools for sculpting, modelling and texture panting, with fundamental basis in observational art creation and an explicit attention to detail.
  • We use other technical tools for cloth simulations, photogrammetry and physically based shader pipelines to help us create believable characters.
  • You'll join a global team setting high standards across all of our projects, who have an exacting production focus and an obsession for getting the minutiae right.

RESPONSIBILITIES

  • Work within Character art asset production for all of our global titles.
  • Work with Art Direction and Senior Artists to achieve task creative and production goals whilst working under own initiative.
  • Work with the Character and Technical Art teams to create balanced, pragmatic and timely solutions to all related technical and aesthetic issues.

QUALIFICATIONS

  • 2+ years of postsecondary educational experience in 2D and 3D art production.
  • A comprehensive modelling and texturing portfolio showing 3D character art to a very high standard, with specific ability in the representation of realistic human anatomy and garments/drapery.

SKILLS

  • Extensive experience using 3DStudio Max for 3D modelling and Photoshop for texturing.
  • Exceptional sculpting ability in ZBrush and deep knowledge of related Marvellous Designer workflow for digital clothing production.
  • A full understanding of all current generation production workflows as they pertain to character art asset production including an understanding of PBR/Lighting pipelines and shader tools.
  • A keen understanding of the human body and facial anatomy; form, structure and silhouette in respect of economical and appropriate modelling for game target assets and polycounts.
  • Has a detailobsessed eye for creating and manipulating texture maps and surface patterns, and excellent understanding of the value of UV space.
  • Positive, solutionoriented individual with a passion for making great game art in a team setting.
  • Ability to work with bespoke engine toolsets, defined asset workflows, and contribute to overall character department goals and working practices.
  • Selfmotivated and flexible, with excellent communication skills.
  • Demonstrate exceptional digital sculpting skills and understanding of both human and creature anatomy; garment and clothing drapery and garment construction detailing; and clothing accessories, as they relate explicitly to specific realworld references and individual concepts, mood boards and directed styling cues.
  • Consistent delivery of high quality art: onspec and ontime.

PLUSES

  • Three or more years of development experience, ideally having shipped console titles as a character artist.
  • An inherent appreciation and understanding of fashion and street style, and eraspecific culture as they relate to costuming and dress.
  • Strong problemsolving skills. Ability to work in a selfdirected manner and to make timely, well thoughtout decisions.
  • Great interpersonal skills. Must be able to work closely in a team setting and with other dependent departments.

HOW TO APPLY


Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.


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