Designer - Live Operations (Data) - Manchester, United Kingdom - Electronic Arts

Tom O´Connor

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Tom O´Connor

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Description

Founded in 2010, Playdemic is a BAFTA Award-winning developer and publisher of mobile games, focused on creating fun and engaging, free-to-play game services for iOS and Android, including the global smash hit, Golf Clash.


Golf Clash has been entertaining millions of players for over 5 years, and it is our goal to continue providing exciting new features and content to our fans for many more years to come.

We are presenting a rare opportunity for a Designer - Live Operations (Data) to join the Golf Clash team and help us to continue to grow and develop our game


As a Live Operations Designer, you will collaborate and liaise with Production, Designers, Artists, and other live-op content creators to produce designs and input data for our weekly releases.

You will share daily updates with your senior peers and other Live-op team members. Once settled in the role, you will mentor Junior Designers and train them on data management and data entry.


Responsibilities

Live Op Content Planning:


  • Create and maintain a 12month live op roadmap with Development Manager & Marketing team.
  • Collaborate on theming design with UA/Marketing team and Artists.
  • Collaborate on Ball stats planning with the Business Intelligence and Design teams.

Live Op Data Management:


  • Weekly Tournament, Bundle, Ball and Season Pass data.
  • Checkpoint Challenge data setup and maintenance.
  • Golden Shot data setup and maintenance.
  • Work with the development teams to fix bugs in the above areas.
  • Develop and maintain data setup documentation, including step by step guides, workflow diagrams and examples of data setups.
  • Optimisation of Live Ops. Work with the Analytics team to monitor performance and make improvements.

Key Skills:


  • At least 3 years' experience working in a Game development studio.
  • Experience working on a live game with a proven track record of working on Live Operations content delivery and data.
  • Prior working experience with game databases and data structures.
  • Strong Excel experience, especially in relation to balancing game systems.
  • Technical skills and knowledge of game development tools including Confluence and JIRA.
  • Strong communication with an ability to communicate and work effectively within a team environment.
  • A keen eye for detail to achieve the highest standards of quality.

Bonus Skills

  • Experience supporting games, with a significant user base, through maintenance, new feature deployment and live operations.
  • Interest in mobile games, with an understanding of the freetoplay genre.
  • An eye for efficiency to improve workflow in the leveldesign process.
Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play.

As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse and adaptable people to keep making Electronic Arts better.


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