Junior Designer - Guildford, United Kingdom - Supermassive Games

Tom O´Connor

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Tom O´Connor

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Description

With a passion to deliver high-end cinematic games, Supermassive Games is carving a unique and exciting path in the games industry.

Want to join us on the journey?

Supermassive Games are looking for enthusiastic
Junior Game Designers to join our team and work on one of our exciting new projects


We want people who enjoy creating moment to moment gameplay and exploration, construct compelling scenes and dreadful dilemmas, craft interactions and build cinematic sequences to specification, with excellent pacing, using Unreal blueprints, propriety tools, logic controls and animation data.

You'll need to be confident around Unreal Engine and have some familiarity with scripting languages and visual programming tools.


Responsibilities:


  • Create the momenttomoment flow and logic for branching narratives
  • Block out game play in whitebox levels
  • Create compelling gameplay spaces and locations to investigate and explore
  • Translate prototypes into game ready logic and iterate them to quality
  • Script cinematic sequences, integrate animation data, instantiate cameras and other game elements and interactions

Requirements:


Experience:


  • Proven ability with Unreal and experience in the various Unreal tools, including those for level building, creation of cinematic sequences and blueprints
  • Demonstrate experience of a collaborative approach to game making, showing how you worked together with the other disciplines/team members to realize the best possible game play experience
  • The ability to balance and adjust game content based on feedback
  • A logical approach and solid problem solving skills
  • A basic knowledge of cinematography and editing
  • Quick to adapt to proprietary software, workflows, pipelines and tools

Desirable Skills**:


  • A great portfolio of game design and game play work that speaks to our key requirements
  • At least one year of design experience in a team, working on a published game
  • Previous game or film experience working in a virtual production environment on sequences and cutscenes
  • A passion for making games driven by stories, dark stories
  • Experience with staging actionoriented and dramatic sequences
  • The desire and knowledge to push for quality in collaboration with your team

Benefits

Why join us?

  • We make big games with small teams you will play a full and active role
  • Challenging and rewarding projects as standard
  • 25 days annual leave
  • Pension
  • 6 x life assurance
  • Social events including large summer party
  • Constantly improving tools and workflow so you can focus on creativity
  • Fast decisionmaking allows good ideas to flourish
  • We celebrate and nurture talent
  • Our supportive, inclusive and friendly team culture is something we are proud of
  • Worklife balance is something we respect and protect
  • Ultimately, you'll work on the cutting edge making innovative and immersive game

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