Shader Technical Artist - Warwickshire, United Kingdom - Playground Games

Tom O´Connor

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Tom O´Connor

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Description

Playground Games is looking for a Shader Technical Artist to join our Fable team to support the artists crafting our beautiful fairy-tale world
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As a Shader Technical Artist, you will work closely with the artists and rendering engineers to identify requirements, undertake prototyping and maintain high-quality, optimal shaders.


We are considering a range of experience levels for this position (for which appropriate adjustments to responsibilities will be made).

This role is based in our state-of-the-art studio in Leamington Spa, with a hybrid work model. Relocation assistance is available if required.


What you'll do:

Our Shader Technical Artists provide a wide range of support to the team:

  • Take ownership of the core shader library, ensuring it strikes an effective balance between flexibility, usability and performance
  • Provide support where necessary to VFX and lighting with shader authoring and look development exercises
  • Proactively identify areas for visual improvement in our shaders and work with artists to ensure effective usage
  • Take responsibility for profiling and optimising our shaders and their usage

What you'll bring:


  • Strong experience working with shaders (nodebased or HLSL)
  • Experience creating game art and/or supporting an art team to create realistic content
  • Effective collaborator with growth mindset and desire to help others to do their best work
  • Strong verbal and digital communication skills. Comfortable discussing rendering, memory, lighting and other artrelated topics
  • Critical eye for visual quality
  • Art or Programming degree is a bonus


This is an incredible opportunity to make world-class games with a talented and collaborative team at one of the industry's most exciting first-party game studios.


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