Character Artist - London, United Kingdom - Omeda Studios

Omeda Studios
Omeda Studios
Verified Company
London, United Kingdom

2 weeks ago

Tom O´Connor

Posted by:

Tom O´Connor

beBee Recruiter


Description

At
Omeda Studios, we are a remote-first game development company passionately working on our debut title,
Predecessor - our Action MOBA for PC and Consoles that is currently in
Open Beta.

We are looking for skilled professionals eager to contribute their talents in creating and delivering engaging content for a game designed to entertain players for years.

Join our expanding team and be part of this thrilling journey

As a community-driven studio, our core mission is to develop games that resonate with our players.

We firmly believe that incorporating community feedback is essential to crafting immersive gaming experiences that players simply won't want to pause.


Following the successful closure of a $20 million Series A funding round, Omeda Studios boasts a dynamic blend of seasoned industry professionals and talented community members.

Together, we are committed to shaping and realising our vision, as well as tackling the exciting challenges that lie ahead.


And this is where you come in:We're seeking a talented Character Artist to join us in crafting high-quality characters and skins that captivate and resonate with players.


In This Role You Will:


  • Collaborate with concept, rigging, animation, and game design teams to ensure characters align with game design and technical standards
  • Design and develop realistic, highquality realtime characters
  • Create clean game topology, bakes, UVs, and textures
  • Implement and configure characters within Unreal Engine
  • Offer support to the Tech Animation team

What We're Looking For:


  • Minimum of 2 years of experience as a Character Artist
  • Portfolio showcasing multiple completed realtime characters
  • Ability to create humanoid, creature, and hard surface characters
  • Proficiency in Autodesk Maya
  • Strong sculpting skills in ZBrush
  • Experience texturing with Substance Painter
  • Familiarity with PBR texture/material workflows
  • Experience with Marvelous Designer and clothing creation
  • Basic understanding of rigging and skinning principles
  • Skills in realtime hair creation

Nice to Have:


  • Experience collaborating with outsourcing partners
  • Familiarity with working with scan data
  • Proficiency with realtime UE5 shaders
  • Passion for MOBAs

Benefits:


  • Global, remote team
  • 25 days holiday
  • Healthcare
  • More to come

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