Junior Unreal Engine Technical Artist - London, United Kingdom - The Third Floor

Tom O´Connor

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Tom O´Connor

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Description

Job Title:
Junior Unreal Engine TA


Location:
London-based studios. Travel overseas could be a requirement, based on the project.

Reports To:
Show Supervisor (while on a show) + Tech Art Department Head (between shows)


Job Summary:


Key Responsibilities:


  • Animate Lights, Materials and FX via Sequencer.
  • Work in collaboration with our Shot Creators to support the story by creating or adjusting Lighting, Materials and FX in Unreal Engine.
  • Work in collaboration with our Asset Builders to produce and support realtimeready. environments, props, characters and FX.
  • Deliver artistically complex shots.
  • Help document, prototype, and improve the creative pipelin
    e.

Essential Skills:


  • Strong creative eye.
  • Ability to receive and act upon creative feedback.
  • Work within a team towards a common goal and demonstrate a positive 'cando' attitude.
  • Must be comfortable working with the key components of Unreal Engine 5 Interface (Content Browser, Material Editor, Sequencer, Niagara, etc).
  • Ability to modify FX assets with Niagara.
  • Optimizing assets within UE to perform on Mobile platforms

Desirable Skills:


  • AR/VR experience.
  • Experience with Version Control and Source Control Systems (e.g perforce, GitHub).
  • Have an interest in Photography & Film making.
  • Experience working with or creating Blueprints.
  • Ability to create FX from scratch with Niagara.
  • UK driver's license and ability to drive to major studios located close to London.

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