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- You will work closely with the development team and help set artistic standards
- Work with other disciplines to establish technical and aesthetic guidelines for art in the game
- Creating high quality assets
- Strong experience of texture and material creation
- Experience in Maya (or equivalent) and Photoshop
- Experience in ZBrush (or equivalent) and sculpting workflows
- Experience working in a games studio as an Artist
- Good communication skills and a great team-player attitude
- Ability to suggest creative solutions
- Awareness of current industry trends and techniques
- Experience in Substance Painter, Substance Designer or similar tools for creating in game PBR materials
- Understanding of FX creation
- Some understanding of the end-to-end 3D pipelines
- A good eye for form, shape, structure, colour, and light
- Understanding of UE4 and/or UE5
Environment and Prop Artist – Sea of Thieves - Liverpool, United Kingdom - Lucid Games Ltd
Description
Responsibilities
Required Experience
Nice to have: