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    Technical Artist - Edinburgh, United Kingdom - Rockstar Games

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    Description
    At Rockstar Games, we create world-class entertainment experiences.

    A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium.

    You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

    Rockstar North is on the lookout for Technical Artists who possess a passion for Technical Art to help develop and support our titles.

    This is a full-time permanent position based out of Rockstar's unique game development studio in the heart of Edinburgh.

    Bring innovation and resolution to technical problems and challenges throughout Art - from content creation through to the game (across multiple platforms).

    Create and maintain tools and pipelines that improve our Art workflows.
    Provide general support for an ever-growing Art team and document/share solutions/knowledge with wider team.

    Proactively use knowledge and experience to identify and solve problems before they affect the Art team and our projects.

    Collaborate and communicate with other departments (aside from the Art department) such as Tools and Runtime (Engine) teams.
    This is an Interior Environment Technical Artist role. Relating to interior art support. The candidate could potentially be involved in a wide variety of technical tasks related to Interior Art.

    Maintain and extend standalone tools/systems (in C#/WPF) and integrate them with our Art pipeline.
    Create tools within 3DS Max in Maxscript and C#/WPF.
    Create, extend and modify metadata definitions in support of configuration and processes.

    Work with Runtime and Art teams to push engine features which improve our Art processes within the constraints of the platforms we are targeting.

    A relevant degree or professional experience in the game industry as a Technical Artist or similar/related position from industries such as Film/VFX.

    videos or an online portfolio with relevant examples of your work will be required so we can assess your skill set.

    Experience with C# and .NET Core/Framework
    Understanding of application design and development.
    Ability to write tools within DCC packages or standalone.
    Understanding of using DCC packages for authoring game Art.
    Comfortable coding in modern IDEs and debugging.
    Professional experience developing pipelines and/or tools in Games/Films/VFX is highly advantageous.
    Experience using source control software (i.e. Professional experience as an Artist in games (although this is not an Artist role).
    Experience using other game engines (e.g. Experience with NoSql (MongoDB/Elastic) or relational/Sql databases.
    Professional experience working and developing in a multi-platform, multi-project environment.

    We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

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