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Cameron Ashurst

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About Cameron Ashurst:

Highly skilled and innovative 3D artist seeking a challenging position within an

animation studio or games company. Dedicated to pushing the boundaries of

visual storytelling and creating immersive digital experiences through exceptional

modelling, texturing, and rendering skills. Committed to delivering outstanding

results and contributing to the success of projects

Experience

 CG Character Artist and Animator / Motion Graphics Designer, Videotile Learning, Burnley 

S E P T E M B E R 2 0 2 1 — P R E S E N T

  •   Created high-quality 3D models, textures, and materials for use in various projects.
  • Collaborated with the art and design teams to ensure assets met project requirements and maintained a cohesive visual style.
  •  Participated in asset optimization and performance enhancements to meet technical specifications. 
  •  Assisted in the implementation and integration of assets into game engines. 
  • Actively stayed updated with industry trends and techniques to enhance skills and knowledge.

 Founder, Art Director and CG artist , Lost Robot Pictures, Liverpool 

M A R C H 2 0 2 3 — P R E S E N T 

  •  Collaborated with clients to understand project requirements and deliver custom 3D assets.
  •  Produced high-quality models, textures, and animations for product visualisation, and advertising projects. 
  • Communicated effectively with clients to ensure their vision was translated into the final product. 
  •  Managed multiple projects simultaneously, meeting deadlines and exceeding client expectations.

 

SKILLS

  • Proficient in 3D modelling, texturing, and rendering using software such as Autodesk Maya, zBrush, Substance Painter, and Adobe Photoshop. 
  • Strong understanding of anatomy, form, and composition, enabling the creation of realistic and visually appealing assets. 
  • Experience in character and creature design, environment modeling, and prop creation. Skilled in UV mapping and efficient texture creation for high-quality surface detailing. 
  • knowledge of rigging and animation principles to bring characters and objects to life. 
  • familiarity with game engines such as Unity or Unreal Engine for asset integration and optimisation.
  • Excellent attention to detail and ability to meet project deadlines in a fast-paced environment. 
  • Strong problem-solving skills and ability to adapt to new technologies and software.

Education

 BA (Hons) Animation, Upper Second Class (2:1), Norwich University of the Arts, Norwich SEPTEMBER 2 0 1 8 — MAY 2 0 2 1

 Courses 3D Character Workshop, Shane Olsen 

NOVEMBER 2 0 2 1 — JAN  2 0 2 2 

3D Concept Artist Academy , Pablo Munoz Gomez 

NOVEMBER 2 0 2 2 — JUNE 2 0 2 3

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