- Creating, pitching, and prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settings
- Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts and pacing using provided level design tools and various other scripting systems
- Creating designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams
- Full ownership of the produced function - from conceptual and paper design, through the prototyping phase, scripting, iteration, debugging, optimization - until delivery of the game
- Conducting playtest sessions for involved developers (level designers, artists, animators, and programmers) to discuss and improve implemented prototypes
- Collaborating with multiple disciplines, ensuring the correct partners are involved and informed throughout the development process
- Remaining current on industry trends, including new game genres, new game design methods and techniques, and trending audio-visual excellence
- Sharing knowledge and mentor less experienced peers
- Occasionally supporting Lead in recruitment projects with HR collaboration
- At least 6+ years of experience in the production of games for consoles and PC
- 4+ years of experience shipping AAA TPP / shooters /cover shooters titles in combat or systems design roles
- At least 1 shipped title in a senior role, with a history of successful features
- Excellent knowledge of Unreal Engine 4
- Working proficiency with Unreal Engine Editor
- Demonstrated ability to communicate and align design vision with internal partners and the target audience
- Exceptional ability to conceptualize, pitch, and implement game systems and features using various tools, technology, and visual language
- Solid understanding of creative and game development processes
- Extensive experience with online action games
- Strong verbal and written communication skills in English
- Open-minded team player attitude
- Strong work ethic and self-motivated
- Passionate about playing and making video games
- Familiarity with scripting languages and a strong foundation in math
- Deep understanding of systems design, player psychology, and emerging industry trends
- Experience with versatile game development tools such as Unity and Unreal.
- Experience with Atlassian software (JIRA, Confluence)
- Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
- Access to wellbeing platform - Gympass for employees and family members.
- Online Polish and English language classes.
- Access to the pension scheme.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
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Senior AI Designer - Gateshead, Tyne and Wear, United Kingdom - People Can Fly
Description
Job Description
Qualifications
Nice to have
Additional Information
What we offer
We are committed to an inclusive and diverse work culture. PCF is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status or any legally protected status.
Company Description
People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our cult-classic shooter.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you'll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.
Project Gemini is a yet unannounced AAA game developed with Square Enix – the publisher of our recent AAA title, Outriders. The game development involves primarily our Europe based teams.
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