Graphics Engineer - Surrey, United Kingdom - European Recruitment

    European Recruitment
    European Recruitment Surrey, United Kingdom

    2 weeks ago

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    Description

    Job Description

    Graphics Engineer - OpenGL / OpenGL ES / Vulkan / DirectX / C++ / Python / GLSL / HLSL

    • Do you have a degree in Computer Science, Electronics, Mathematics, Engineering or a related field?
    • Have experience in Computer Graphics using APIs such as OpenGL, OpenGL ES, Vulkan or DirectX and looking for your next contract?
    • Want to join a globally recognized tech company?

    If so, then this could be the one for you

    We're working with a (household name) tech organization and they need a Graphics Engineer to join their team focused on developing solutions for next-gen mobile devices. As a Graphics Engineer, you will be focused on the research and development of state of the art graphics and rendering algorithms for frameworks on desktop and mobile devices including AR and MR (amongst numerous other tasks)

    This is an inside IR35 contract role based on the Surrey/Greater London border and will require three days per week onsite.

    Please only apply if you have full working permission in the UK.

    Sound good? Thought it might

    What's in it for you?

    You will receive an excellent hourly rate, and hybrid working (3 days per week onsite) whilst working within a diverse, and multicultural team of extremely high caliber individuals.

    What we look for is:

    • A degree in Computer Science, Electronics, Mathematics, Engineering or any related discipline (an equivalent period of industry experience may be accepted).
    • Expertise in Computer Graphics using APIs such as OpenGL, OpenGL ES, Vulkan or DirectX.
    • Strong 3D maths and Linear algebra skills.
    • Mesh manipulation algorithms (EG. Constructive Solid Geometry).
    • Knowledge of advanced rendering techniques such as Global Illumination, Physically Based Rendering (PBS/PBR), Soft Shadows, Image-based Lighting, High Dynamic Range (HDR) rendering.
    • Expertise in Shading languages like GLSL, HLSL, CG etc.
    • Experience in Software Development, primarily using C++ and Python (C# and Java beneficial).

    Any of the following would be considered a plus:

    • Knowledge of Machine Learning libraries like TensorFlow, Caffe, PyTorch.
    • Experience developing and prototyping with Unity or Unreal render engine.
    • Experience of Android application development.
    • Experience of using Augmented Reality frameworks like AR-Core and AR-Kit.
    • Experience in modelling tools like Blender, Maya and 3D Max
    • Experience of Animation techniques like skeletal animation, Blend-shapes, Inverse Kinematics.

    If this sounds interesting and you'd like to learn more, click the link below to apply or email me with a copy of your CV on -

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