Lead Artist - London, United Kingdom - Fill My Vacancy

Tom O´Connor

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Tom O´Connor

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Description

Our client is a 30-person studio in London, best known as the creators of Monument Valley, Assemble With Care, Alba: a Wildlife Adventure, and most recently Desta: The Memories Between.


They are a mobile-first, multi-project studio, and their teams draw from a diverse range of experiences and creative influences to craft interactive entertainment with stand-out production values, heart and broad appeal.

They're looking for a Lead Artist to join them to work on one of their upcoming projects.

If you thrive in a dynamic and creatively diverse role, have proven experience of leading a team of artists throughout the development of game projects and you're seekinga fast-paced, friendly environment, then come and help them make games that will be loved worldwide.


You will:

  • Establish, develop and maintain the game's visual style and quality in close collaboration with the Game Director.
  • Set the standard for the implementation of the Art Direction inengine.
  • Plan, allocate and review the work of a small team of artists.
  • Mentor and linemanage a small team of artists.
  • Support and contribute to the implementation of the project's visuals with other members of the team.
  • Work with other disciplines to establish technical and aesthetic guidelines for the Art in the game, including overseeing and helping maintain pipelines and documentation.
  • Continually look for opportunities to innovate and improve the visual quality and game play experience in collaboration with both the artists and the rest of the project team.
  • Identify and raise any risks or issues as you find them to the Leadership Team.
  • Use experience and expertise to collaborate with the different department teams through production.
  • Represent the team externally.

Requirements:


  • Experience in shipping at least one title as Lead Artist.
  • Experience working on multiple games.
  • Ability to work in different Art styles depending on project needs.
  • Experience in estimating and scheduling work (ideally within an agile environment).
  • Strong 3D and 2D Art skills.
  • Proficient with Unity, Blender and Photoshop (or equivalent), with a high capacity to learn new tools.
  • Extensive knowledge of current visual trends in the industry.
  • Interest and knowledge of Art History.

Desirable:

  • Excellent understanding of visual storytelling and pacing.
  • Excellent understanding of animation.
  • Excellent understanding of UI/UX.
What they can offer you

They are a friendly, passionate studio, with a buzz of creativity.

They offer a competitive package, including but not limited to private medical insurance, company pension, profit sharing scheme, individual training budget and amazing family friendly policies.

They also offer 25 days holiday (inclusive of studio closure days over Christmas), and they promote flexible working patterns. You can find more information about their benefits on their website here.

This is a permanent role with a hybrid working model. Their team is working in their Oval studio for a minimum of 2 days per week.

Diversity Statement

They are committed to making a measurable positive impact on people's everyday lives.

They are an equal opportunity employer and value diversity at their company. They believe diverse teams help them make better games and they actively hire for cultural growth. They welcome people of all ages, stories and backgrounds. They provide everyonewith equal access to professional development

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