Graphics Engineer - London, United Kingdom - European Recruitment

    Default job background
    Description


    Graphics Engineer - OpenGL / 3D graphicsWe are working closely with an interesting graphics company within the technology & graphics space who are investing heavily in R&D and future technologies.

    This position is for a Graphics Engineer to work on designing creative AR visualisations.

    You will be responsible for writing andmaintaining shaders using GLSL and handling camera management within the browser using the Media Capture and Streams API.

    Additionally, you will be involved in continuous integration and deployment processes, mobile web-based integration, and contributing to our core SDK using C++.You will be joining an experienced team of engineers where you will be at the forefront of cutting-edge technology, if you have Computer Graphics & 3D model experience apply belowKey Skills & Requirements:BSc or MSc in relevant discipline; Computer Graphics, Computer Science, Mathematics etc.

    Industry knowledge working in the graphics space is desired to be able to work on the advanced computer graphics related to this project.

    Have strong programming skills & be proficient in C/C++.Strong knowledge of 3D Graphics theory and rendering pipeline (inc OpenGL, WebGL, OpenGLES), and strong 3D maths skillsStrong programming skills in Typescript and Web rendering engines.

    Strong experience with Shaders OpenGL (GLSL / CG), Unity3D (ShaderLab).Experience and understanding of 3D model formats and software packages such as 3DS Max, Maya, Blender, etc.


    Key Words:

    GPU / Graphics / Computer Graphics / 3D Graphics / C / C++ / Unreal Engine / Unity / OpenGL ES / Graphics APIs / ShaderLab / GLSL / 3D Modelling / Shaders / By applying to this role you understand that we may collect your personal data and store and process it on our systems.

    For more information please see our Privacy Notice (