Character Artist - Manchester, United Kingdom - Airship Images

Tom O´Connor

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Tom O´Connor

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Description

Overview:


Location:
Manchester, UK


Job Type:
Permanent / Full-Time


Salary:
Competitive Salary

Airship Interactive is the leading end-to-end external art and co-development studio for the global gaming industry.


We have collaborated with the biggest names in the industry and carved a solid reputation on the back of our results.

EA, 2K, Guerilla, Sony, 343 Industries, Ubisoft and Microsoft are just a few of the companies that trust us to breathe life into their flagship titles.

Dynamic, and responsive, while remaining consistent, we're the studio of choice for industry leaders. Recommended by the industry, for the industry.


Our crewmates are fuelled by passion within the games industry, innovation to remain competitive, agile and efficient in the fast-paced world of video games development.

We are reliable in producing quality work ensuring our clients get the products they need within the timeframe required.

Our set ethical methodology promotes a healthy and happy culture that enables us to have continuous growth within our studio.

We're looking for someone who is aligned with our core values and have the following skills and experience.

As a Character Artist you will maintain technical, visual consistency and quality defined by our clients.

You will guide the team on a project and set the example in asset creation to meet the standards set by both external and internal direction.

A strong understanding of production methods and efficient workflows is key to this role.


Responsibilities:


  • Involved with client meetings and facilitates communication / direction to inhouse artists
  • Offers direction to character artists for visual and technical considerations
  • Maintains schedule in cooperation with production
  • Monitors quality across team to ensure consistent deliveries to client
  • Mentors artists in technical and artistic techniques
  • Troubleshooting problems and mentoring Junior artists
  • Provides leadership for artists across multiple projects

Experience:


  • 5+ years of industry experience as a Senior Character Artist
  • At least one AAA game shipped
  • Effective at managing people and tasks for teams up to 10 people in size
  • Excellent written and spoken communication skills
  • Expert understanding of optimal asset construction and best practices
  • Expert knowledge of character asset creation and implementation pipelines
  • Understanding of industrystandard modelling and texturing software; Maya (preferred), 3ds Max, Blender, Substance Designer/Painter, and Photoshop
  • Expert, indepth knowledge of human & creature anatomy
  • Ability to realize characters from concepts and art briefs and communicate to team members how to approach their construction
  • Excellent knowledge of PBR texturing workflow
  • Experience with production softwares; P4V, Shotgrid, Jira. Etc.
  • Experience with Realtime Game Engines (Unreal, Unity, etc.)

Desirable:


  • Traditional drawing, painting and sculpting experience
  • Knowledge of hard surface modelling techniques
  • Understanding of Animation and Rigging

Benefits:

As well as the usual entitlements of holidays, pensions etc we also offer the below:

  • Flexible hybrid and onsite working environment
  • Menstrual leave
  • Free Flu jabs
  • Course grants
  • Personal development time
    _every Friday_:
  • Cycle to work scheme
  • Enhanced Paternity and Maternity Pay
  • Perkbox with daily freebies
  • Relocation assistance
  • EAP / Talking therapy

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