Lead Technical Artist - Knutsford, United Kingdom - Warner Bros Careers

Tom O´Connor

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Tom O´Connor

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Description

_Every great story has a new beginning, and yours starts here._

_ Welcome to Warner Bros. Discoverythe stuff dreams are made of._

Who We Are


When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth.

Behind WBD's vast portfolio of iconic content and beloved brands, are the _storytellers_ bringing our characters to life, the_ creators_ bringing them to your living rooms and the _dreamers_ creating what's next


From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves.

Here you are supported, here you are celebrated, here you can thrive.

TT Games was acquired by Warner Bros. in 2007 and went on to develop the hit LEGO games franchise.

The company is proud to continue its mission to be the leading publisher of interactive entertainment for young gamers and their families.


The Role:


As a Lead Technical Artist working within the Art Department, you will be working alongside an enthusiastic team of developers helping to drive and deliver the next generation of AAA games created at TT.


Being a creative person with the ability to communicate your ideas clearly is a must, as you will often be the main link between programming and art.


Key Responsibilities:


  • Be the main point of contact for tools, workflows, and engine functionality across multiple areas of a project.
  • Identify issues with existing tools along with evaluating and developing new tools to help push the quality of the game.
  • Ensure runtime budgets are being maintained. Manage optimisation work required whilst maintaining visual quality.
  • Provide accurate time estimates for task completion, demonstrate an understanding of crossdiscipline dependencies and how their work impacts upon your teams.
  • Collaborate closely with the Technical Art Director and wider engineering team to design and implement tools, technology and workflows used by the various teams in the studio.
  • Support the Technical Art team on project, helping them to define and achieve their career goals. Review training and development requirements for the team.
  • Be a passionate, collaborative, enthusiastic, resourceful, and contributing team member with a real desire to inspire and be part of a team.

Required:


  • MEL, Python, C#, scripting.
  • Proficiency in Maya, Photoshop, Unreal Engine
  • Experience creating Custom Tools, Scripts and Shaders.
  • Excellent at both technical and creative problemsolving.
  • Excellent communication and people management skills
  • Excellent working knowledge of content creation pipeline (modelling, UV, texturing, lighting, and Shaders)

Beneficial:


  • Comfortable working and developing in a multiplatform, multiproject environment.
  • Games industry experience is preferred, having shipped title(s) on current console generation hardware.
  • Knowledge of procedural tools such as Houdini, Maya Bifrost
  • Experience with source control programmes such as Perforce & SVN.
  • Use of production tracking tools such as JIRA & Confluence.
  • Experience of performance evaluation and associated tools.

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