Senior Character Artist - Leamington Spa, United Kingdom - Sumo Digital Ltd.

Tom O´Connor

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Tom O´Connor

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Description
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  • Company Name
  • Sumo Digital Ltd.
  • Salary
  • Competitive
  • Location
  • Leamington Spa, United Kingdom
  • Country
  • United Kingdom
  • Industry sector
  • Art
  • Job start date
  • ASAP
  • Posted date
  • 25/01/202 Experience Level
  • Mid-Senior Level
  • Job type
  • Permanent | Full Time
  • Remote / Hybrid
  • No

About Lab42
Lab42 is a best-in-class cross-platform game developer based in Leamington Spa, UK.

Since our founding as a small indie studio, our headcount has grown into a team full of talented, experienced people supported by a veteran management team with backgrounds from SEGA, Codemasters and EA.


As well as working on our own IP, we also offer co-development services to a growing list of clients, including Paradox, SEGA and Curve Digital.

We work on some of the best titles around, such as Call of Duty, Crusader Kings, Yakuza, Star Wars Racer and much more, without losing touch with the anti-crunch and people-first values our studio was founded upon.


As winners of the GI Biz Best Places to Work award for the past 3 years running, our studio benefits from a friendly, supportive and empowering team culture. We encourage professional growth, while maintaining a healthy work-life balance.

Lab42 is moving to the next phase of our development as a studio - we are building our art team from the ground up to with the express remit to create new games and IP, and we need you as our Senior Character Artist This role will support the Lead Artist with Character design for an exciting Sumo Group collaboration on an
exciting AAA-action game


You will create high-quality characters for our games, setting the quality bar and working practices to deliver great-looking Heroes and Villains that our players want to be.

This is also a bigger opportunity to own character art for our growing studio - to create and direct a character team as only you can.


We're open to this person being based in-studio position or operating in a hybrid model (2 weeks in, 2 weeks out).

Within this role you will:


  • Craft high poly character models across multiple genres and art style,
  • Use your experience to collaborate with the Art Director, Tech Artists and Concept team to mitigate against design problems before modelling commences,
  • Transfer your high poly models into low poly models that adhere to required guidelines,
  • Have a deep knowledge of creating efficient meshes that are good for performance, rigging and animation, working closely with the animation lead,
  • Create well laid out, highquality textures suitable for both traditional and PBR pipelines,
  • Be able to direct tech art on shader requirements and other technical processes related to characters,
  • Keep up to date with modern processes and tools in the character art pipeline,
  • Mentor character artists and share your personal experience to drive the character production process to your vision,
  • Create or direct others to create documentation for techniques and pipelines in the character production process and knowledge sharing with other teams and junior artists.
  • In tandem with production create a backlog of tasks, schedule your own and the teams time to meet the project deadlines,
  • Actively seek out feedback,
  • Set the benchmark for character art at the studio.

To be successful you will have:

  • Ideally, 5+ years' experience creating characters for games as a senior or lead artist,
  • Been through the full development cycle of at least 2 games,
  • Be an exceptionally talented Character Artist with a keen artistic eye and a good understanding of the technical requirements of the character art pipeline,
  • Strong demo reel/portfolio showing gameready assets,
  • Experience of working with the other disciplines, advising on best practices and pitfalls where appropriate,
  • Technically skilled across all areas of character production and be up to date with modern processes,
  • Selfmotivation, proactivity, and the desire to work within a collaborative team environment,
  • The ability to implement and troubleshoot your own work in game engines,
  • Experience in UE4 or unity is desirable,
  • An in depth understanding of the game development process.

What we offer:


  • Defined Annual Bonus Scheme
  • ULEV car scheme
  • Monthly allowance to spend on enhancing benefits
  • Salary
Sacrifice Pension

  • Flexible Working
  • 21 days freeuse holiday
  • your birthday off
  • 5 learning days including 1 volunteer day
  • a duvet day
  • Christmas shutdown from Christmas Eve to New Year
  • Bank Holidays
  • extra allowance accrued for longer service
  • Free dental insurance
  • Life Assurance 4x Salary
  • Income Protection of 75% for 5 years
  • Enhanced Mat/Paternity & Adoption pay
  • Employee Assistance Programme:
  • Help at Hand
  • Remote GP, Mental Health & Physio appointments
  • Free financial & home buying support consultations
  • Cycle to Work Scheme
  • Payroll Giving Scheme
  • Access to 4,000 Udemy Courses
  • Career Development Pathway

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