About Ayoub Laissaoui:
I am an aspiring data/software engineer on a determined path towards a career in the industry. With unwavering resilience, I embrace challenges head-on and perserve, undeterred by setbacks or adversity. Failure is not an obstacle; it is a stepping stone to growth and improvement. My tenacity and unwavering commitment drive me to pursue my objectives relentlessly. No matter how difficult life becomes or how many times I stumble, I remain resolute in my pursuit of success. I am fuelled by a burning desire to achieve my goals and will stop nothing to reach them. With each obstacle overcome, I become stronger, more adaptable, and more motivated to excel in the dynamic and ever-evolving world of technology.
Experience
Data Engineer, Xander Talent (Nov 2022 - May 2023) :
- Gained experience in configuring the Quantexa solution (Data Ingestion, Scoring and UI)
- I Developed key expertise pertaining to consulting namely: stakeholder mapping and communications, root cause analysis, gap analysis, current state analysis and future state analysis.
- Gained invaluable skills in presenting & communicating, business report writing, problem solving, performance management & project lifecycles.
Junior Unity Developer, Open University (July 2020 – July 2021):
- As a key member of a small team, I worked collaboratively on a diverse range of virtual reality simulations designed to train nurses in hospital procedures.
- My primary role involved coding sophisticated algorithms that aligned with desired behaviours, resolving, and debugging any issues with existing code blocks, and re-implementing code in a more efficient and streamlined manner while maintaining consistency across all projects.
- I frequently undertook the task of editing existing project models to ensure they met the requisite use cases and satisfied the conditions specified in associated code.
XRLab, Westminster University (November 2018 – June 2019):
- As a pivotal team member working on various lab-related projects, my responsibilities encompassed developing 3D models as per project requirements and editing and repairing existing models as needed.
- I was responsible for lighting and post-processing scenes within Unity projects. Additionally, I warmly welcomed and assisted students in the lab, troubleshooting equipment malfunctions and ensuring smooth functioning of tools.
- I provided workflow support for specific tasks within virtual reality, streamlining processes and enhancing overall efficiency.
Education
University of Westminster: BSc Computer Science for Games Programming,1st.
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