- Take ownership of the art style across the whole product from in-game content to promotional and marketing material to ensure a cohesive and attractive art style
- Identify the team requirements of the art team, interview, hire, mentor and onboard new and junior artists
- Ensure the art team is properly trained / mentored, resourced and has the equipment / tools they need to be productive
- Develop and document art processes, techniques, and workflows including communicating and managing the team to adhere to their principles
- Organise, schedule and manage the art team to meet agreed deadlines
- Effectively profile and optimise art content to ensure it is framerate efficient
- Stay up to date with new art tools, techniques and development practices
- At least one published title / AAA games experience
- Experience of managing and leading a distributed team of artists
- Proven experience with hard-surface modelling and texturing to AAA standards
- Experience with environment art, landscape, foliage, and prop asset creation
- Experience with Unity HDRP lighting, atmospherics, post-processes, PBR materials
- An understanding of building shaders with node graphs such as Unity Shader Graph
- The software we use are Maya, Photoshop, Substance, Illustrator, XD, Speedtree, ZBrush - any other tools that can help you produce higher quality art or be more productive are always welcome
- A keen eye for detail
- Excellent organisation and project planning skills, with a respect for deadlines
- Pro-active team player, able to prioritize tasks and manage your time effectively
- You must be friendly, have no ego, open to other opinions, and also confident in your own ability and skills. How you integrate as a person within the team will be critical to your success within the role.
- Stay up to date on best practices to keep up up with industry standards
- A genuine interest and passion for creating and playing games.
- Mentoring, interviewing and scaling teams effectively
- Experienced and comfortable setting up and managing outsourcing individuals and teams.
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Lead Artist - Portsmouth, United Kingdom - Freejam
Description
Freejam ), developers of the online multiplayer game Robocraft ), is now looking for a Lead Artist to join our growing team to build the long-awaited sequel Robocraft 2 ). Robocraft 2 is developed using cutting-edge technologies, including Unity DOTS and Havok Physics.
This is a full-time, permanent, in-studio role based in Portsmouth, UK. Applicants should be eligible to work in the UK.
Responsibilities:
Requirements / Skills:
Bonus Points