Hoang Anh Trinh
Services provided: 3D modeling , Game Art , Games (2D / 3D / Mobile)
About Hoang Anh Trinh:
Hi there! I am Hoang, a experienced 3D Artist with background in digital drawing and character/environment design.
I am a big fan of animation, character design and 3D modelling, illustration, visual effects(Particle system)
I have worked with film studios like Studio Temwa, game studios like Evil Eye Studio and Skywind.
Main tools: Maya, Blender, Substance Painter, Substance Designer, Unity, Procreate, Photoshop, Magical Voxel, Marmoset Toolbag 4.
I am the creator of Soul Guider. the game is a survival action game which will require you to play the game over and over to get use to the game mechanic.
In my free time I love to learn new software that I can use to assist me during the development of making game. I want to make a game like this is because of my passion for making game art and developing games, and create game assets to for games. I am a big fan of game like Skyrim and Elden Ring because the environment of each of these games is very immersive and stunning. This pushes me to want to make more amazing 3D creations. I also want to make game run smoothly and bug free as well because a smooth game is a good game.
Experience
I am a game developer that is passionate about creating quality assets to help make the environment of the game immersive and to help the character stand out. I also have spent a lot of time making assets and playing with different software like Maya, Substance Painter, Unity and Blender.
Furthermore, I have always wanted to improve, so I can deal with many new challenges during the 3D modelling workflow. I have always wanted to apply my 3D modelling knowledge to make the environment stunning and engaging because I really love enjoying doing what I do and I also believe having good assets can enhance a player's experience in the game
Education
I have graduated from university with a Bachelor’s degree of Game Design and development with a First Honour. During my time in Universe I have gained experience in using different game engines like Unity. I also gained the knowledge for the 3D modelling cycle, baking, texturing, uv unwrapping, retopology and lighting.
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