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    Lead Artist - London, United Kingdom - Splash Damage

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    Description
    We believe that games play better with friends. Our studio culture is rooted in our open, friendly, and collaborative environment.

    Our games are made by people from all over the world, from our entry-level Fresh Talent hires to industry veterans, and we believe that fostering that diverse culture is the best way to build both our games and our studio.

    We offer a comprehensive benefits package for you and your family, including:

    ~ Substantial performance-related pay system on top of your basic compensation, along with enhanced pension contributions and our life assurance scheme.
    ~20 days of annual leave, equivalent to 5 weeks within a 4 day work week.
    ~ Summer & Winter closure, not taken from holiday allowance - 1st full week of August and Christmas Eve to New Years day.
    ~ Bespoke VISA and relocation packages for you and your family, with support from our team throughout the whole process.
    ~ Private Medical and Dental Cover for you and your family, along with a 24/7 digital GP service.
    ~ Extensive Mental Health support, with Line Manager Mental Health training, a group of Mental Health First-Aiders, and on-site or remote counselling.
    ~ Our bespoke Learning and Development course framework to help you grow as an employee, manager, and leader.
    ~ Industry-leading fully paid 30 weeks maternity leave & 10 weeks paternity leave.

    Splash Damage is looking for a talented Lead Lighting Artist with a strong understanding of lighting and composition to build upon the work of the other artists, while enhancing and supporting their work.

    Operating within our multi-discipline art team, you will be leading artists, setting workflows, providing visual benchmarks and mentoring.

    You'll be inspiring the team and setting the map art quality bar while collaborating closely with the Art Director and other sub discipline Art Leads to ensure the maps are fun to play and look visually impressive.

    Translating the Art Director's vision into achievable scene lighting for both gameplay and cinematics.
    Building a lighting pipeline within the Unreal engine working with Technical Art and Engineering teams.

    Leading, motivating and inspiring a team of creative artists while helping them to maintain quality, efficiency and consistency through feedback and mentoring.

    Coordination and collaboration with the project's Production team and with other discipline Leads.
    Maintaining performance requirements while ensuring a high quality bar for the game.
    Solid Expierence in Games or Film generating final lighting / rendering
    Experience as a Lead Artist on one shipped AAA title
    Experience as a Senior / Lead Artist in building a lighting pipeline in Unreal Engine
    Deep understanding of Physically Based Rendering and HDR pipelines
    Mastery over the baked and dynamic lighting solutions in Unreal
    Knowledge of Unreal Engine lighting tools
    A solid artistic foundation in the application of tone, colour and composition
    An understanding of cinematography lighting fundamentals
    Awareness of the emotional storytelling that lighting brings to a scene
    Experience developing quality lighting under runtime constraints
    Passion for game development
    A critical eye for quality

    We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.

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