- Create amazing trees, bushes and plants that make our games come to life, by developing new features, tools and shaders
- Work alongside the Tech Art team and Art Direction to define all foliage needs while sticking to the projects style and direction requirements
- Working with scanned foliage, create realistic textures and models for all foliage needs
- Collaborating with the photogrammetry department to ensure all work that is needed can be captured accurately and on time
- Alongside the Production team and the Lead Environment Artist help plan your work, identifying dependencies and raising risks.
- Regularly communicate with the Lead Environment Artist to discuss progress and review work.
- Collaborate with all disciplines to understand their requirements and propose solutions to these.
- A portfolio showcasing photorealistic foliage within a game engine
- Proven track record for creating high detail foliage from scanned textures
- Strong understanding of Speedtree and other relevant software packages such as Substance and Photoshop
- Understanding of photogrammetry and photometric content creation
- Environment compositional skills within a game engine such as UE5
- Proactive in identifying issues and communicating this to the relevant stakeholders.
- Enjoy working with other disciplines.
- A love for problem solving and driving innovation.
- A passion for creating and playing games.
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Yelzkizi United KingdomAs a Senior Environment artist who is passionate about Foliage you will create and develop AAA quality foliage and environments that build our worlds. You'll work with the Lead Environment Artist to develop new processes and ultimately create foliage that follows the requirements ...
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Senior Environment Artist - United Kingdom - Yelzkizi
Description
Job Description
The role
As a Senior Environment artist who is passionate about Foliage you will create and develop AAA quality foliage and environments that build our worlds. You'll work with the Lead Environment Artist to develop new processes and ultimately create foliage that follows the requirements set out by the art direction. You will also work with your team and producers to plan and track your work and identify solutions to increase the visual quality of the games we make.
Responsibilities
Skills & Requirements
Requirements
How to Apply
Sounds good? Send in your CV and your portfolio. We are really looking forward to meet you
Remote work environment.
About the Company
Sharkmobis on an epic journey, and we want you to join us Come explore new territory in the realm of AAA online gaming. Our studios are working on three new titles, the first being a battle royal twist to Vampire: The Masquerade that launched in 2022. We are looking for people who want to have fun at work, share ownership, and make smart decisions. Responsible people who have a positive attitude, are passionate and value professionalism. People that follow our guiding principle, "don't be an asshole."
We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement. All things said, we want a fun, professional experience & so we all must lead by example.
We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone's contributions, opinions, and feedback matter. For this to work, everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.
We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support the decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science—but harder