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    Creature FX TD - London, United Kingdom - Framestore

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    contract
    Description

    Creature FX Artists are responsible for providing a wide variety of dynamic simulations for character based work; including clothing, hair, muscle, skin as well as any post simulation sculpting and finalling.

    Creature FX Artists will be expected to carry out the following responsibilities:

  • Create simulation rigs for characters and creatures using Maya nCloth, nHair, and additional 3rd party and proprietary tools.
  • Execute shots using simulation rigs and the delivery of finished assets to the Lighting department.
  • Liaise with other departments involved in the creature workflow - Modelling, Rigging, Animation, Lighting and Groom.
  • Be involved in the development of departmental tools and techniques.
  • Meet schedules and deadlines whilst maintaining the highest standards.
  • Present work for review to leads, supervisors, clients etc and follow through with notes and feedback as required.
  • Have ongoing communication with production and leads regarding schedules and deadlines.
  • Continue to become familiar with new tools, software, data and other related technology.
  • Work efficiently as part of a team, or independently, to complete assigned shots.

  • Desirable Skills:

  • Programming or scripting experience.
  • Modelling and rigging skills and experience.
  • A good understanding of Maya constraints and deformers.
  • Experience of working under a Unix/Linux systems environment.
  • Possesses a good eye, able to look at reference material and understand how to apply that within a simulation environment.
  • Good understanding of anatomy human and animal.
  • ​PLEASE NOTE: By clicking the 'Apply for this Position' button you will be agreeing that we may process your personal data in accordance with our Privacy Policy as outlined here: . If you do not consent for your data to be used in this way then please do not continue with your application.


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