- Substantial performance-related pay system on top of your basic compensation, along with enhanced pension contributions and our life assurance scheme.
- 4 day work week: Tuesday - Friday
- 20 days of annual leave, equivalent to 5 weeks within a 4 day work week.
- Summer & Winter closure, not taken from holiday allowance - 1st full week of August and Christmas Eve to New Years day.
- Bespoke VISA and relocation packages for you and your family, with support from our team throughout the whole process.
- Private Medical and Dental Cover for you and your family, along with a 24/7 digital GP service.
- Extensive Mental Health support, with Line Manager Mental Health training, a group of Mental Health First-Aiders, and on-site or remote counselling.
- Our bespoke Learning and Development course framework to help you grow as an employee, manager, and leader.
- Industry-leading fully paid 30 weeks maternity leave & 10 weeks paternity leave.
- Drive state-of-the-art visuals that complement the game design and help deliver an exceptional product.
- Prototype graphics-related features, as well as authoring content that require high technical expertise.
- Pioneer novel content creation techniques.
- Work with the Art, Engineering, and Production departments to ensure all dependencies are met.
- Support the Art team in debugging tools and game-related issues.
- Drive the game's run-time performance and memory consumption optimization efforts.
- Mentor and help the Art team develop workflows and high standards for efficient content generation.
- Develop and maintain Performance Developments Plans to mentor more junior TAs at the studio.
- Intimate knowledge of the content creation pipeline (modeling/Uv'ing, texturing/shading, lighting, FX, and rigging/animation).
- Demonstrable knowledge of modern game content creation workflows.
- Experience as a Technical Artist on shipped AAA titles.
- Excellent verbal and written communication skills.
- Strong proactive problem-solving attitude and the ability to work with minimal supervision.
- Must have a strong digital Art background (modeling, shading, lighting, VFX).
- Extensive knowledge of Unreal Tech, this includes applications such as material creation and Blueprint.
- Good knowledge of Linear Algebra, Calculus, and related mathematical concepts found in 3D technologies. understanding of real-time physically based materials & rendering (PBR).
- Experience with the Substance suite and Houdini
- Knowledge of lower-level programming languages such as C++
- Knowledge of shading languages, e.g. HLSL, GLSL, cg or pssl
- Extensive application scripting experience (e.g. Python, C#), especially for DCC applications (Maya is preferred).
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Senior Technical Artist - London, United Kingdom - Splash Damage
Description
Description
About Splash Damage
We believe that games play better with friends. For more than 20 years, we've been creating team-based multiplayer experiences that have entertained tens of millions of players all over the world and forged countless new friendships along the way.
Our studio culture is rooted in our open, friendly, and collaborative environment. Our games are made by people from all over the world, from our entry-level Fresh Talent hires to industry veterans, and we believe that fostering that diverse culture is the best way to build both our games and our studio. We have won numerous awards, including a 'World-Class' accreditation by Best Companies and being named one of the UK's 100 Best Large Companies to work for.
Our offices are based in Bromley, UK.
Benefits:
We offer a comprehensive benefits package for you and your family, including:
As a Senior Technical Artist, you will be responsible for helping to lead, plan and implement solutions for the art team. You will set great examples and help mentor more junior Technical Artists in order to maintain a consistently high standard of support across all disciplines within the studio. You will represent Splash Damage's art team on all issues related to art production, and work closely with all other teams in assisting with the technical implementation and management of in-house and outsourced assets. You should have a pragmatic and practical approach to working with technology, with experience in pushing technical boundaries and ensuring the Art team can work as efficiently as possible. If you think you've got what it takes to help Splash Damage raise the bar and strive for excellence, we'd like to hear from you
You Will